public Roster buildRosterFromConsole()
        {
            List<Monster> monsterList = new List<Monster>();
            Roster playerOneRoster = new Roster(monsterList);
            Console.Write("How many Monsters does this roster need? (input an Integar)" + "\n");
            String p1NumberOfMonsterS = Console.ReadLine();

            int p1numMon = Convert.ToInt32(p1NumberOfMonsterS);
            for (int i = 0; i < p1numMon; i++)
            {
                Console.Write("Pick the Id of your first Monster" + "\n");
                for (int b = 0; b < monsterDataBase.Count; b++)
                {
                    Console.Write(" Monster: " + monsterDataBase.ElementAt(b).getName() + ", Id: " + monsterDataBase.ElementAt(b).getId() + ", Level:  " + monsterDataBase.ElementAt(b).getlevel() + ", Type: " + monsterDataBase.ElementAt(b).getType()+", Health: "+ monsterDataBase.ElementAt(b).gethealth() + "\n");
                }
                string monsterOrderString = Console.ReadLine();
                int monsterOrder = Convert.ToInt32(monsterOrderString);
                monsterOrder = monsterOrder -1;

                playerOneRoster.addMonster(monsterDataBase.ElementAt(monsterOrder));
            }
            for (int i = 0; i < playerOneRoster.count(); i++)
            {
                Console.Write("Player" + "\n");
                    //Monster at:" + +i + " is called = " + playerOneRoster.returnMonsterAt(i).getName() + "\n");

                for (int b = 0; b < playerOneRoster.returnMonsterAt(i).getmoveList().Count; b++)
                {
                    Console.Write(playerOneRoster.returnMonsterAt(i).getName() + " move number " + b + " is named " + playerOneRoster.returnMonsterAt(i).getmoveList().ElementAt(b).getName() + "\n");
                }
            }
            Console.ReadLine();
            return playerOneRoster;
        }
        public void battleManager(Roster feedPlayerOne, Roster feedPlayerTwo, List<Monster> monsterDataBase)
        {
            Console.Write("Player One" + "\n");
            playerOneRoster = buildRosterFromConsole();
            Console.Write("Player Two" + "\n");
            playerTwoRoster = buildRosterFromConsole();

            iterator(playerOneRoster, playerTwoRoster);
            Console.ReadLine();
        }
Beispiel #3
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        public void buildRoster()
        {
            List<Monster> player1temp = new List<Monster>();
            player1temp.Add(monsterDataBase.ElementAt(0));
            playerOne = new Roster(player1temp);

            playerOne.addMonster(dragonShep);
            playerOne.addMonster(dragonShep);
            playerOne.addMonster(dragonShep);
            playerOne.addMonster(triceritops);
            playerOne.addMonster(triceritops);

            List<Monster> player2Temp = new List<Monster>();
            player2Temp.Add(monsterDataBase.ElementAt(1));
            playerTwo = new Roster(player2Temp);
            playerTwo.addMonster(triceritops);
            playerTwo.addMonster(triceritops);
            playerTwo.addMonster(triceritops);
            playerTwo.addMonster(dragonShep);
            playerTwo.addMonster(dragonShep);
            /*
            Console.Write("playerOne roster size is " + playerOne.count() + "\n");
            Console.Write("playerTwo roster size is " + playerTwo.count() + "\n");

            // Console.Write("player twos triceritops from his roster is level " + playerTwo.returnMonsterAt(0).getlevel() + "\n");
               // Console.Write("playerTwo roster size is " + playerTwo.count() + "\n");
            Console.ReadLine();
            */
        }
 public BattleGround(Roster playerOneTemp, Roster playerTwoTemp, List <Monster> monsterDataBaseFeed)
 {
     playerOneRoster = playerOneTemp;
     playerTwoRoster = playerTwoTemp;
     monsterDataBase = monsterDataBaseFeed;
 }
 public BattleGround(Roster playerOneTemp, Roster playerTwoTemp, List<Monster> monsterDataBaseFeed)
 {
     playerOneRoster = playerOneTemp;
     playerTwoRoster = playerTwoTemp;
     monsterDataBase = monsterDataBaseFeed;
 }
        public void iterator(Roster playerOneRoster, Roster playerTwoRoster)
        {
            for(int i = 0; i < playerOneRoster.count(); i++)
            {
                if (playerOneRoster.returnMonsterAt(i).currentlyLiving() == true)
                {
                    for(int a = 0; a < playerTwoRoster.count(); a++)
                    {
                        if (playerTwoRoster.returnMonsterAt(a).currentlyLiving() == true)
                        {
                            if (playerOneRoster.returnMonsterAt(i).getSpeed() > playerTwoRoster.returnMonsterAt(a).getSpeed())
                            {
                                fightTwo(playerOneRoster.returnMonsterAt(i), playerTwoRoster.returnMonsterAt(a));

                            }
                            else
                            {
                                fightTwo(playerTwoRoster.returnMonsterAt(a), playerOneRoster.returnMonsterAt(i));
                            }
                        }
                        else
                        {
                            Console.Write("Player Loses");
                        }
                    }
                }
            }
        }