public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Destination = new ResolvedPortalDestination();
     Destination.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new ResolvedPortalDestination();
     Field1.Parse(buffer);
 }