Beispiel #1
0
        public Quest(MpqFile file)
        {
            MpqFileStream stream = file.Open();

            Header                  = new Header(stream);
            QuestType               = (QuestType)stream.ReadValueS32();
            NumberOfSteps           = stream.ReadValueS32();
            NumberOfCompletionSteps = stream.ReadValueS32();
            I2 = stream.ReadValueS32();
            I3 = stream.ReadValueS32();
            I4 = stream.ReadValueS32();
            I5 = stream.ReadValueS32();

            QuestUnassignedStep  = new QuestUnassignedStep(stream);
            stream.Position     += 8;
            QuestSteps           = stream.ReadSerializedData <QuestStep>();
            stream.Position     += 8;
            QuestCompletionSteps = stream.ReadSerializedData <QuestCompletionStep>();

            LevelRange1 = new QuestLevelRange(stream);
            LevelRange2 = new QuestLevelRange(stream);
            LevelRange3 = new QuestLevelRange(stream);
            LevelRange4 = new QuestLevelRange(stream);


            stream.Close();
        }
Beispiel #2
0
        public Quest(MpqFile file)
        {
            MpqFileStream stream = file.Open();

            Header = new Header(stream);
            QuestType = (QuestType)stream.ReadValueS32();
            NumberOfSteps = stream.ReadValueS32();
            NumberOfCompletionSteps = stream.ReadValueS32();
            I2 = stream.ReadValueS32();
            I3 = stream.ReadValueS32();
            I4 = stream.ReadValueS32();
            I5 = stream.ReadValueS32();

            QuestUnassignedStep = new QuestUnassignedStep(stream);
            stream.Position += 8;
            QuestSteps = stream.ReadSerializedData<QuestStep>();
            stream.Position += 8;
            QuestCompletionSteps = stream.ReadSerializedData<QuestCompletionStep>();

            LevelRange1 = new QuestLevelRange(stream);
            LevelRange2 = new QuestLevelRange(stream);
            LevelRange3 = new QuestLevelRange(stream);
            LevelRange4 = new QuestLevelRange(stream);


            stream.Close();
        }