Beispiel #1
0
        public void TakeTurn(Piece piece)
        {
            Square oldLoc = piece.getLocation();

            diceValue = rollDice();
            Square newLoc = board.getSquare(piece.getLocation(), diceValue);

            piece.setLocation(newLoc);
            if (newLoc.sell < oldLoc.sell)
            {
                PassedGo();
            }
            if (newLoc.sell == 4)
            {
                Spend(400m); return;
            }
            if (newLoc.sell == 38)
            {
                Spend(100m); return;
            }
            if (newLoc.sell == 30)
            {
                GoToJail(piece);
                return;
            }
            if (newLoc.sell == 10 || newLoc.sell == 20 || newLoc.sell == 0)
            {
                return;
            }
            if (newLoc.sell == 2 || newLoc.sell == 7 || newLoc.sell == 17 || newLoc.sell == 22 || newLoc.sell == 33 || newLoc.sell == 36)
            {
                TakeAChance(); return;
            }
            if (!own.Contains(newLoc.sell))
            {
                if (board.owned.Contains(newLoc.sell))
                {
                    Spend(newLoc.rent); GivenMoney = newLoc.rent; return;
                }
                if (!board.owned.Contains(newLoc.sell))
                {
                    if (AbleToSpend(newLoc.Cost))
                    {
                        own.Add(newLoc.sell); Spend(newLoc.Cost); board.owned.Add(newLoc.sell); added = newLoc.name;
                        PlayersStreets.Enqueue(newLoc);
                        if (newLoc.color != null)
                        {
                            if (districts.ContainsKey(newLoc.color))
                            {
                                districts[newLoc.color] += 1;
                            }
                            else
                            {
                                districts.Add(newLoc.color, 1);
                            }
                        }
                    }
                    return;
                }
                if (newLoc.color != null)
                {
                    if (newLoc.company == false && newLoc.amountOfFileals < 4 && ((districts[newLoc.color] == 2 && (newLoc.color == "brown") || (newLoc.color == "dark blue")) || (districts[newLoc.color] == 3 && (newLoc.color != "brown" || newLoc.color != "dark blue"))))
                    {
                        newLoc = new Filial(newLoc);
                        newLoc.amountOfFileals++;
                    }
                    else
                    {
                        if (newLoc.company == false && (districts[newLoc.color] == 2 && (newLoc.color == "brown") || (newLoc.color == "dark blue")) || (districts[newLoc.color] == 3 && (newLoc.color != "brown" || newLoc.color != "dark blue")))
                        {
                            newLoc                 = new Company(newLoc);
                            newLoc.company         = true;
                            newLoc.amountOfFileals = 0;
                        }
                    }
                }
                return;
            }

            return;
        }
 public GoJailSquare(int index, Square jailSquare)
     : base(index, SQUARE_NAME+index)
 {
     this.jailSquare = jailSquare;
     Console.WriteLine("GO SQUARE is created at "+index);
 }
 public void SetLocation(Square square)
 {
     piece.Location = square;
 }
Beispiel #4
0
        public Square GetSquare(Square start, int distance)
        {
            var endIndex = (start.GetIndex() + distance) % _size;

            return((Square)_squares[endIndex]);
        }
 public Square GetSquare(Square currentSquare, int dieFaceValues)
 {
     int nextIndex = (currentSquare.Index + dieFaceValues) % SQUARE_SIZE;
     return squares.ElementAt(nextIndex);
 }
 public Piece(Square _square, string _name)
 {
     this.location = _square;
     this.name = _name;
 }