Beispiel #1
0
        public static void CheckGoToJail()
        {
            bool   result = true;
            Player pl     = new Player(0, "Test");

            pl.Position = Game.CreateBoard();
            pl.GoToJail();

            if (!pl.Position.Name.Equals("Prison") && !pl.InJail)
            {
                result = false;
            }

            displayResult("GoToJail", result);
        }
Beispiel #2
0
        public static void CheckUniformConstruction()
        {
            bool   result = true;
            Player pl     = new Player(0, "Test");

            pl.Position = Game.CreateBoard();

            pl.Move(1);
            pl.Position.Nb_house++;
            if (!GameController.UniformConstruction(pl))
            {
                result = false;
            }
            pl.Position.Nb_house++;
            if (GameController.UniformConstruction(pl))
            {
                result = false;
            }

            displayResult("Uniform Construction", result);
        }
Beispiel #3
0
        public static void CheckBoard(bool verbose = false)
        {
            /*
             *  This function is unit test for the previous function "CreateBoard".
             *  It check if the ringed linked list is well created.
             *  It makes two rounds of the list and check if each next id is an increment
             *  by one of the previous one except for the id 1 where the previous id is 40.
             */
            Street first  = Game.CreateBoard();
            Street actual = first;

            int  cpt    = 0;
            bool result = true;

            while (cpt != 2)
            {
                if (cpt == 0 && verbose)
                {
                    Console.WriteLine(actual.toString());
                }
                if (actual.ID == 40)
                {
                    cpt++;
                    if (actual.next.ID != 1)
                    {
                        result = false;
                    }
                }
                else
                {
                    if (actual.ID != actual.next.ID - 1)
                    {
                        result = false;
                    }
                }
                actual = actual.next;
            }
            displayResult("Board", result);
        }
Beispiel #4
0
        public static void CheckAllColors()
        {
            bool   result = true;
            Player pl     = new Player(36, "Test");

            pl.Position = Game.CreateBoard();

            pl.Move(1); // Boulevard de BelleVille
            pl.Buy();
            if (GameController.AllColors(pl))
            {
                 result = false;
            }
            pl.Move(2); // Rue LeCourbe
            pl.Buy();
            if (!GameController.AllColors(pl))
            {
                result = false;
            }

            displayResult("All same colors", result);
        }
Beispiel #5
0
        public static void CheckBuy()
        {
            bool   result = true;
            Player pl     = new Player(0, "Test");

            pl.Position = Game.CreateBoard();
            while (pl.Position.Basic_price == -1)
            {
                pl.Position = pl.Position.next;
            }
            int    diff   = pl.Money - pl.Position.Basic_price;
            Banker banker = Banker.CreateBanker();

            pl.Buy();

            if (pl.Money != diff || banker.Money != pl.Position.Basic_price ||  pl.Position.Id_buyer != pl.ID ||  pl.Id_purchased[0] != pl.Position.ID)
            {
                result = false;
            }

            displayResult("Buy", result);
        }