Beispiel #1
0
		public override bool HitTest(HitLine hit)
		{
			if (Anchor2 == null)
				return false;

			for (int i = 0; i < solidPoints.Length - 1; i++)
			{
				HitLine line = new HitLine()
				{
					Front = solidPoints[i],
					Back = solidPoints[i + 1],
					Camera = hit.Camera
				};
				if (line.ShortestDistance(hit) < HitTol * hit.Camera.SceneToWorldScaling)
				{
					lastHit = hit.GetIntersection((ParentEntity as Sketch).Plane);
					return true;
				}
			}
			return false;
		}
Beispiel #2
0
		public override bool HitTest(HitLine hit)
		{
			if (Points.Count == 0)
				return false;

			for (int i = 0; i < Points.Count - 1; i++)
			{
				HitLine line = new HitLine() {
					Front = Points[i].ToVector(),
					Back = Points[i+1].ToVector(),
					Camera = hit.Camera
				};
				if (line.ShortestDistance(hit) < HitTol * hit.Camera.SceneToWorldScaling)
				{
					lastHit = hit.GetIntersection((ParentEntity as Sketch).Plane);
					return true;
				}
			}
			return false;
		}
Beispiel #3
0
		public override bool HitTest(HitLine hit)
		{
			if (Center == null)
				return false;

			// set the last hit, even if we didn't hit anything
			lastHit = hit.GetIntersection((ParentEntity as Sketch).Plane);

			// test for hitting the center
			Coord center = hit.Camera.WorldToScreen(Center.ToVector());
			double distance = (hit.Screen - center).Magnitude;
			if (distance < Arc.HitTol)
				return true;

			if (Start == null)
				return false;

			// test for hitting the circle
			Coord start = hit.Camera.WorldToScreen(Start.ToVector());
			double radius = (start - center).Magnitude;
			if (Math.Abs(distance - radius) < Arc.HitTol)
				return true;

			return false;
		}
Beispiel #4
0
		/// <summary>
		/// Finds the intersection of the hit line and the plane.
		/// </summary>
		/// <remarks>The vector will be snapped if ModelingOptions.Global.SnapToGrid.</remarks>
		public Vector GetIntersection(HitLine hit)
		{
			Vector vec = hit.GetIntersection(this);
			if (ModelingOptions.Global.SnapToGrid)
				vec = SnapToGrid(vec);
			return vec;
		}
Beispiel #5
0
		/// <summary>
		/// Gets a point in control-space corresponding to the hit line in 3D space.
		/// </summary>
		private Coord GetControlPoint(HitLine hitLine)
		{
			if (RenderSize == null)
				return new Coord();
			var intersection = hitLine.GetIntersection(this);
			var point = this.Project(intersection) / _scaling;
			point.Y = RenderHeight - point.Y;
			return point;
		}
Beispiel #6
0
		public override bool HitTest(HitLine hit)
		{
			if (Anchor2 == null)
				return false;
			
			// get the major and minor axes
			Vector x = Sketch.Plane.LocalX;
			Vector y = Sketch.Plane.LocalY;
			Vector center = Center.ToVector();
			double a = x.Dot(Anchor2.ToVector() - center);
			double b = y.Dot(Anchor2.ToVector() - center);

			// rotate the coordinate system to the tilt
			if (Tilt.Value != 0)
			{
				x = x.Rotate((ParentEntity as Sketch).Plane.Normal, Tilt);
				y = y.Rotate((ParentEntity as Sketch).Plane.Normal, Tilt);
			}

			// project the hit onto the plane's coordinate system
			lastHit = hit.GetIntersection((ParentEntity as Sketch).Plane);
			double hitX = (lastHit - center).Dot(x);
			double hitY = (lastHit - center).Dot(y);

			// test for the hit
			double hitTol = 0.1;
			if (Math.Abs(1 - hitX * hitX / (a * a) - hitY * hitY / (b * b)) < hitTol)
				return true;

			return false;
		}