//-------------------------------------------------------------------------------------
        // Class constructors
        public MonoLog(GameHost game)
            : base(game)
        {
            // Set the default scale and color
            ScaleX = 1;
            ScaleY = 1;
            SpriteColor = Color.White;

            Speed = 0.8f;
        }
 //-------------------------------------------------------------------------------------
 // Class constructors
 public Ball(GameHost game)
     : base(game)
 {
     BallSpeed = 0.5f;
     velocityX = 1;
     do
     {
        velocityY = GameHelper.RandomNext(-2, 2);
     } while (velocityY == 0);
     SpriteColor = Color.White;
 }
 public Player(GameHost game, Vector2 position, Texture2D texture)
     : this(game, position)
 {
     // Store the provided texture
     SpriteTexture = texture;
 }
 public Player(GameHost game, Vector2 position)
     : this(game)
 {
     // Store the provided position
     Position = position;
 }
 public Player(GameHost game)
     : base(game)
 {
     Score = 0;
 }
 public MonoLog(GameHost game, SpriteFont font, Color fontColor)
     : this(game, font)
 {
     FontColor = fontColor;
 }
 public MonoLog(GameHost game, SpriteFont font)
     : this(game)
 {
     Font = font;
     LineSpacing = Font.LineSpacing;
 }