public override void Draw(GameTime gameTime) { fpsCounter.Update((float)gameTime.ElapsedGameTime.TotalSeconds); base.Draw(gameTime); }
public override void Update(GameTime gameTime) { _fpsCounter.Update(gameTime); }
public override void Draw(GameTime gameTime) { fpsCounter.Update((float)gameTime.ElapsedGameTime.TotalSeconds); base.Draw(gameTime); }
public override void Update(GameTime gameTime) { _fpsCounter.Update(gameTime); }