/// <summary> /// Proces method that is called by the content pipeline. /// </summary> /// <remarks> /// If you are using this processor without the assistance of the Content Pipeline Tool, /// then the other Process(AsepriteImporterResult) overload should be used instead. /// </remarks> /// <param name="input"> /// The <see cref="AsepriteImporterResult"/> instance created as part /// of the import process. /// </param> /// <param name="context"></param> /// <returns> /// A new <see cref="AsepriteDocumentProcessorResult"/> instance containing the result /// of the processing. /// </returns> public override AsepriteDocumentProcessorResult Process(AsepriteImporterResult input, ContentProcessorContext context) { AsepriteDocumentProcessorOptions options = new AsepriteDocumentProcessorOptions { BorderPadding = BorderPadding, IgnoreEmptyFrames = IgnoreEmptyFrames, InnerPadding = InnerPadding, MergeDuplicateFrames = MergeDuplicateFrames, OnlyVisibleLayers = OnlyVisibleLayers, SheetType = SheetType, Spacing = Spacing }; // Read the aseprite document from the stream. AsepriteDocument doc; using (MemoryStream stream = new MemoryStream(input.Data)) { using (AsepriteReader reader = new AsepriteReader(stream)) { doc = new AsepriteDocument(reader);; } } // Convert the document into an AnimationProcessorResult. AsepriteDocumentProcessorResult result = new AsepriteDocumentProcessorResult(doc, options); return(result); }
/// <summary> /// Creates a new <see cref="AsepriteDocumentProcessorResult"/> instance. /// </summary> /// <param name="document"> /// The <see cref="AsepriteDocument"/> instance that was created from processing /// the Aseprite file. /// </param> /// <param name="options"> /// The <see cref="AsepriteDocumentProcessorOptions"/> instance containing the values /// supplied by the user in the content pipeline properties window. /// </param> public AsepriteDocumentProcessorResult(AsepriteDocument document, AsepriteDocumentProcessorOptions options) { _document = document; Options = options; GetPalette(); GetAnimations(); CreateTexture(); GetSlices(); }