Beispiel #1
0
        protected override void Render(Drawable window, Widget widget, Rectangle background_area, Rectangle cell_area, Rectangle expose_area, CellRendererState flags)
        {
            int width, height;

            GetCellSize(widget, (int)(cell_area.Width - this.Xpad * 2), out width, out height);

            int x = (int)(cell_area.X + this.Xpad);
            int y = cell_area.Y + (cell_area.Height - height) / 2;

            StateType state;

            if (!sensitive)
            {
                state = StateType.Insensitive;
            }
            else if ((flags & CellRendererState.Selected) != 0)
            {
                state = StateType.Selected;
            }
            else
            {
                state = StateType.Normal;
            }

            if (IsGroup)
            {
                TreeGroup grp = new TreeGroup();
                grp.X     = x;
                grp.Y     = y;
                grp.Group = Text;
                grp.State = state;
                InternalTree tree = (InternalTree)widget;
                tree.Groups.Add(grp);
            }
            else
            {
                window.DrawLayout(widget.Style.TextGC(state), x, y, layout);
                int    bx = background_area.X + background_area.Width - 1;
                Gdk.GC gc = new Gdk.GC(window);
                gc.RgbFgColor = tree.Style.MidColors [(int)Gtk.StateType.Normal];
                window.DrawLine(gc, bx, background_area.Y, bx, background_area.Y + background_area.Height);
            }
        }
Beispiel #2
0
		protected override void Render (Drawable window, Widget widget, Rectangle background_area, Rectangle cell_area, Rectangle expose_area, CellRendererState flags)
		{
			int width, height;
			GetCellSize (widget, (int)(cell_area.Width - this.Xpad * 2), out width, out height);

			int x = (int) (cell_area.X + this.Xpad);
			int y = cell_area.Y + (cell_area.Height - height) / 2;

			StateType state;
			if (!sensitive)
				state = StateType.Insensitive;
			else if ((flags & CellRendererState.Selected) != 0)
				state = StateType.Selected;
			else
				state = StateType.Normal;

			if (IsGroup) {
				TreeGroup grp = new TreeGroup ();
				grp.X = x;
				grp.Y = y;
				grp.Group = Text;
				grp.State = state;
				InternalTree tree = (InternalTree) widget;
				tree.Groups.Add (grp);
			} else {
				window.DrawLayout (widget.Style.TextGC (state), x, y, layout);
				int bx = background_area.X + background_area.Width - 1;
				Gdk.GC gc = new Gdk.GC (window);
		   		gc.RgbFgColor = tree.Style.MidColors [(int) Gtk.StateType.Normal];
				window.DrawLine (gc, bx, background_area.Y, bx, background_area.Y + background_area.Height);
			}
		}