Beispiel #1
0
        private static int AlphaBeta(ChessBoard examineBoard, byte depth, int alpha, int beta)
        {
            if (examineBoard == null || examineBoard.pieces == null)
            {
                return(0);
            }

            ++nodesSearched;

            if (examineBoard.FiftyMove >= 50 || examineBoard.RepeatedMove >= 3)
            {
                return(0);
            }

            if (depth == 0)
            {
                //Evaluate Score
                Evaluation.EvaluateBoardScore(examineBoard);
                //Invert Score to support Negamax
                return(SideToMoveScore(examineBoard.Score, examineBoard.WhoseMove));
            }

            List <Position> positions = EvaluateMoves(examineBoard, depth);

            int length = positions.Count;

            if (examineBoard.whiteInCheck || examineBoard.blackInCheck || length == 0)
            {
                if (SearchForMate(examineBoard.WhoseMove, examineBoard, ref examineBoard.blackInMate, ref examineBoard.whiteInMate, ref examineBoard.staleMate))
                {
                    if (examineBoard.blackInMate)
                    {
                        if (examineBoard.WhoseMove == ChessPieceColor.Black)
                        {
                            return(-Constants.GameOverValue - depth);
                        }
                        else
                        {
                            return(Constants.GameOverValue + depth);
                        }
                    }
                    if (examineBoard.whiteInMate)
                    {
                        if (examineBoard.WhoseMove == ChessPieceColor.Black)
                        {
                            return(Constants.GameOverValue + depth);
                        }
                        else
                        {
                            return(-Constants.GameOverValue - depth);
                        }
                    }

                    //If Not Mate then StaleMate
                    return(0);
                }
            }

            // Sort by score, this increases te chance we can prune moves early on
            positions.Sort(Sort);

            for (int i = 0; i < length; ++i)
            {
                Position move = positions[i];

                //Make a copy
                ChessBoard board = new ChessBoard(examineBoard);

                //Move Piece
                ChessEngine.MoveContent(board, move.SrcPosition, move.DstPosition, ChessPieceType.Queen);

                //We Generate Valid Moves for Board
                PieceValidMoves.GenerateValidMoves(board);

                if (board.blackInCheck && examineBoard.WhoseMove == ChessPieceColor.Black)
                {
                    //Invalid Move
                    continue;
                }

                if (board.whiteInCheck && examineBoard.WhoseMove == ChessPieceColor.White)
                {
                    //Invalid Move
                    continue;
                }

                int value = -AlphaBeta(board, (byte)(depth - 1), -beta, -alpha);

                if (value >= beta)
                {
                    // Beta cut-off
                    return(beta);
                }
                if (value > alpha)
                {
                    alpha = value;
                }
            }

            return(alpha);
        }