Beispiel #1
0
        public MonikaBot()
        {
            if (!File.Exists("config.json")) //check if the configuration file exists
            {
                new MonikaBotConfig().WriteConfig("config.json");
                Console.WriteLine("Please edit the config file!");

                return;
            }

            /// Load config
            config = new MonikaBotConfig();
            config = config.LoadConfig("config.json");

            /// Verify parts of the config
            if (config.Token == MonikaBotConfig.BlankTokenString) //this is static so I have to reference by class name vs. an instance of the class.
            {
                Console.WriteLine("Please edit the config file!");

                return;
            }
            if (config.OwnerID == MonikaBotConfig.BlankOwnerIDString || String.IsNullOrEmpty(config.OwnerID))
            {
                SetupMode         = true;
                AuthorizationCode = RandomCodeGenerator.GenerateRandomCode(10);

                Log(LogLevel.Warning, $"Bot is in setup mode. Please type this command in a channel the bot has access to: \n      {config.Prefix}authenticate {AuthorizationCode}\n");
            }

            /// Setup the Client
            DiscordConfiguration dConfig = new DiscordConfiguration
            {
                AutoReconnect         = true,
                LogLevel              = LogLevel.Debug,
                Token                 = config.Token,
                TokenType             = TokenType.Bot,
                UseInternalLogHandler = true
            };

            client = new DiscordClient(dConfig);

            Log(LogLevel.Info, "OS: " + OperatingSystemDetermination.GetUnixName());
            if (OperatingSystemDetermination.GetUnixName().Contains("Windows 7") || OperatingSystemDetermination.IsOnMac() || OperatingSystemDetermination.IsOnUnix())
            {
                Log(LogLevel.Info, "On macOS, Windows 7, or Unix; using WebSocket4Net");
                //only do this on windows 7 or Unix systems
                client.SetWebSocketClient <DSharpPlus.Net.WebSocket.WebSocket4NetClient>();
            }
        }
Beispiel #2
0
        public void Dispose()
        {
            Log(LogLevel.Info, "Shutting down!");
            File.WriteAllText("settings.json", JsonConvert.SerializeObject(config));
            commandManager.Dispose();
            if (CommandsManager.UserRoles != null && CommandsManager.UserRoles.Count > 0)
            {
                File.WriteAllText("permissions.json", JsonConvert.SerializeObject(CommandsManager.UserRoles));
            }

            if (client != null)
            {
                client.Dispose();
            }
            config = null;
        }