Beispiel #1
0
        private bool OnBeingHitResolve(EvtBeingHit evt)
        {
            evt.Resolve();
            AttackResult attackResult = DamageModelLogic.ResolveAttackDataFinal(this, evt.attackData);

            if (attackResult.hitCollision == null)
            {
                AttackResult.HitCollsion collsion = new AttackResult.HitCollsion {
                    hitPoint = this.prop.RootNode.position,
                    hitDir   = -this.prop.transform.forward
                };
                attackResult.hitCollision = collsion;
            }
            if (!evt.attackData.isAnimEventAttack)
            {
                return(false);
            }
            if (base.isAlive != 0)
            {
                float totalDamage = attackResult.GetTotalDamage();
                float newValue    = base.HP - totalDamage;
                if (newValue <= 0f)
                {
                    newValue = 0f;
                }
                DelegateUtils.UpdateField(ref this.HP, newValue, newValue - base.HP, base.onHPChanged);
                if (base.HP == 0f)
                {
                    if (base.abilityState.ContainsState(AbilityState.Limbo))
                    {
                        this.BeingHit(attackResult, BeHitEffect.NormalBeHit, evt.sourceID);
                    }
                    else
                    {
                        this.BeingHit(attackResult, BeHitEffect.KillingBeHit, evt.sourceID);
                        this.Kill(evt.sourceID, evt.animEventID);
                    }
                }
                else
                {
                    this.BeingHit(attackResult, BeHitEffect.NormalBeHit, evt.sourceID);
                }
            }
            if ((attackResult.attackEffectPattern != null) && ((attackResult.hitEffectPattern == AttackResult.HitEffectPattern.Normal) || (attackResult.hitEffectPattern == AttackResult.HitEffectPattern.OnlyAttack)))
            {
                AttackPattern.ActAttackEffects(attackResult.attackEffectPattern, this.prop, attackResult.hitCollision.hitPoint, attackResult.hitCollision.hitDir);
            }
            if ((attackResult.beHitEffectPattern != null) && ((attackResult.hitEffectPattern == AttackResult.HitEffectPattern.Normal) || (attackResult.hitEffectPattern == AttackResult.HitEffectPattern.OnlyBeHit)))
            {
                AttackPattern.ActAttackEffects(attackResult.beHitEffectPattern, this.prop, attackResult.hitCollision.hitPoint, attackResult.hitCollision.hitDir);
            }
            if (evt.attackData.isAnimEventAttack)
            {
                EvtAttackLanded landed = new EvtAttackLanded(evt.sourceID, base.runtimeID, evt.animEventID, attackResult);
                Singleton <EventManager> .Instance.FireEvent(landed, MPEventDispatchMode.Normal);

                Singleton <NotifyManager> .Instance.FireNotify(new Notify(NotifyTypes.AttackLanded, landed));
            }
            else
            {
                Singleton <EventManager> .Instance.FireEvent(new EvtDamageLanded(evt.sourceID, base.runtimeID, attackResult), MPEventDispatchMode.Normal);
            }
            return(true);
        }
Beispiel #2
0
        protected virtual bool OnBeingHitResolve(EvtBeingHit evt)
        {
            evt.Resolve();
            if (evt.attackData.rejected)
            {
                if (evt.attackData.rejectState == AttackResult.RejectType.RejectButShowAttackEffect)
                {
                    this.AmendHitCollision(evt.attackData);
                    this.FireAttackDataEffects(evt.attackData);
                }
                return(false);
            }
            if ((base.isAlive == 0) || (evt.attackData.GetTotalDamage() > base.HP))
            {
                evt.attackData.attackeeAniDefenceRatio = 0f;
            }
            AttackResult attackResult = DamageModelLogic.ResolveAttackDataFinal(this, evt.attackData);

            this.AmendHitCollision(attackResult);
            if (base.isAlive != 0)
            {
                if (base.abilityState.ContainsState(AbilityState.Invincible))
                {
                    attackResult.damage        = 0f;
                    attackResult.plainDamage   = 0f;
                    attackResult.fireDamage    = 0f;
                    attackResult.thunderDamage = 0f;
                    attackResult.iceDamage     = 0f;
                    attackResult.alienDamage   = 0f;
                    attackResult.hitLevel      = AttackResult.ActorHitLevel.Mute;
                    attackResult.hitEffect     = AttackResult.AnimatorHitEffect.Mute;
                    attackResult.frameHalt    += 5;
                }
                else if (base.abilityState.ContainsState(AbilityState.Endure))
                {
                    attackResult.hitEffect  = AttackResult.AnimatorHitEffect.Mute;
                    attackResult.frameHalt += 5;
                }
                if (!attackResult.isAnimEventAttack)
                {
                    attackResult.hitEffect         = AttackResult.AnimatorHitEffect.Mute;
                    attackResult.hitLevel          = AttackResult.ActorHitLevel.Normal;
                    attackResult.hitEffectPattern  = AttackResult.HitEffectPattern.OnlyBeHit;
                    attackResult.attackCameraShake = null;
                    attackResult.killEffect        = KillEffect.KillNow;
                }
                float totalDamage = attackResult.GetTotalDamage();
                float newValue    = base.HP - totalDamage;
                if (newValue <= 0f)
                {
                    newValue = 0f;
                }
                if (base.abilityState.ContainsState(AbilityState.Undamagable))
                {
                    DelegateUtils.UpdateField(ref this.HP, (float)base.HP, newValue - base.HP, base.onHPChanged);
                }
                else
                {
                    DelegateUtils.UpdateField(ref this.HP, newValue, newValue - base.HP, base.onHPChanged);
                    evt.resolvedDamage = totalDamage;
                }
                if (base.HP == 0f)
                {
                    if ((base.abilityState & AbilityState.Limbo) != AbilityState.None)
                    {
                        evt.beHitEffect = BeHitEffect.NormalBeHit;
                        this.BeingHit(attackResult, BeHitEffect.NormalBeHit);
                    }
                    else
                    {
                        if (attackResult.killEffect != KillEffect.KillTillHitAnimationEnd)
                        {
                            if ((this.monster.IsAnimatorInTag(MonsterData.MonsterTagGroup.Throw) || (evt.attackData.hitEffect == AttackResult.AnimatorHitEffect.ThrowUp)) || (evt.attackData.hitEffect == AttackResult.AnimatorHitEffect.ThrowUpBlow))
                            {
                                attackResult.killEffect = KillEffect.KillFastWithNormalAnim;
                            }
                            else if (((base.abilityState & AbilityState.WitchTimeSlowed) != AbilityState.None) || (attackResult.aniDamageRatio >= 0.9f))
                            {
                                attackResult.killEffect = KillEffect.KillFastWithDieAnim;
                            }
                        }
                        this.Kill(evt.sourceID, evt.animEventID, attackResult.killEffect);
                        evt.beHitEffect = BeHitEffect.KillingBeHit;
                        this.BeingHit(attackResult, BeHitEffect.KillingBeHit);
                    }
                }
                else
                {
                    evt.beHitEffect = BeHitEffect.NormalBeHit;
                    this.BeingHit(attackResult, BeHitEffect.NormalBeHit);
                }
            }
            else
            {
                evt.beHitEffect = BeHitEffect.OverkillBeHit;
                this.BeingHit(attackResult, BeHitEffect.OverkillBeHit);
            }
            this.FireAttackDataEffects(attackResult);
            if (evt.attackData.isAnimEventAttack)
            {
                EvtAttackLanded landed = new EvtAttackLanded(evt.sourceID, base.runtimeID, evt.animEventID, attackResult);
                Singleton <EventManager> .Instance.FireEvent(landed, MPEventDispatchMode.Normal);

                Singleton <NotifyManager> .Instance.FireNotify(new Notify(NotifyTypes.AttackLanded, landed));
            }
            else
            {
                Singleton <EventManager> .Instance.FireEvent(new EvtDamageLanded(evt.sourceID, base.runtimeID, attackResult), MPEventDispatchMode.Normal);
            }
            base.MarkImportantEventIsHandled(evt);
            return(true);
        }