Beispiel #1
0
        private void SetupBuilding(MonoIslandBuilding building)
        {
            CabinDataItemBase base2 = this.buildingDataDict[building];
            int extendGrade         = (base2.status != CabinStatus.UnLocked) ? 1 : base2.extendGrade;
            CabinExtendGradeMetaData cabinExtendGradeMetaDataByKey = CabinExtendGradeMetaDataReader.GetCabinExtendGradeMetaDataByKey(base2.cabinType, extendGrade);

            building.UpdateBuildingWhenExtend(cabinExtendGradeMetaDataByKey.buildingPath);
        }
Beispiel #2
0
        public ResetTechTreeDialogContext(CabinDataItemBase data)
        {
            ContextPattern pattern = new ContextPattern {
                contextName    = "ResetTechTreeDialogContext",
                viewPrefabPath = "UI/Menus/Dialog/ResetTechTreeDialog"
            };

            base.config     = pattern;
            this._cabinData = data;
        }
Beispiel #3
0
        public CabinOverviewPageContext(CabinDataItemBase cabinData, Dictionary <MonoIslandBuilding, CabinDataItemBase> buildingDataDict)
        {
            ContextPattern pattern = new ContextPattern {
                contextName    = "CabinOverviewPageContext",
                viewPrefabPath = "UI/Menus/Page/Island/IslandCabinOverviewPage",
                cacheType      = ViewCacheType.AlwaysCached
            };

            base.config            = pattern;
            this._cabinData        = cabinData;
            this._buildingDataDict = buildingDataDict;
        }
        public CabinEnhanceDialogContext(CabinDataItemBase cabinData, CainEnhanceType enhanceType)
        {
            ContextPattern pattern = new ContextPattern {
                contextName    = "CabinEnhanceDialogContext",
                viewPrefabPath = "UI/Menus/Dialog/CabinEnhanceDialog"
            };

            base.config            = pattern;
            this._cabinData        = cabinData;
            this._extendGradBefore = this._cabinData.extendGrade;
            this._enhanceType      = enhanceType;
        }
Beispiel #5
0
        private bool OnIslandCameraLanded(MonoIslandBuilding buidling)
        {
            CabinDataItemBase base2 = this._buildingDataDict[buidling];

            if (base2.status == CabinStatus.UnLocked)
            {
                this._cabinData = base2;
                this.SetupView();
            }
            else
            {
                this.BackPage();
            }
            return(false);
        }
Beispiel #6
0
        public void BindingTargetBuilding(MonoIslandBuilding target, CabinDataItemBase cabinData)
        {
            this._cabinData  = cabinData;
            this._target     = target;
            this._isUpdating = true;
            Dictionary <CabinType, bool> cabinNeedToShowNewUnlockDict = Singleton <MiHoYoGameData> .Instance.LocalData.CabinNeedToShowNewUnlockDict;
            bool flag = !cabinNeedToShowNewUnlockDict.ContainsKey(this._cabinData.cabinType) ? false : cabinNeedToShowNewUnlockDict[this._cabinData.cabinType];

            this._LvInfo_Lv_PopUp_New.gameObject.SetActive(flag);
            this._LvInfo_Lv_PopUp_PopUp.gameObject.SetActive(false);
            if (!flag)
            {
                this.RefreshPopUp();
            }
            this._target.GetModel().RefreshLockStyle(this._cabinData.status);
            bool flag2 = (this._cabinData is CabinCollectDataItem) && (this._cabinData as CabinCollectDataItem).CanFetchScoin();

            this._Output.gameObject.SetActive(flag2);
            this._lastFrame_output_active = flag2;
            this._Locked.gameObject.SetActive(this._cabinData.status == CabinStatus.Locked);
            this._LvInfo.gameObject.SetActive(this._cabinData.status == CabinStatus.UnLocked);
            this._lastFrame_cabinStatus = this._cabinData.status;
            if (this._cabinData.status == CabinStatus.UnLocked)
            {
                this._LvInfo_Lv_Name_TextComp.text = this._cabinData.GetCabinName();
            }
            bool flag3 = this._cabinData.levelUpEndTime > TimeUtil.Now;

            this._LvInfo_LvUpProgress.gameObject.SetActive(flag3);
            if (flag3)
            {
                E_TimeFormat timeFormat = this.GetTimeFormat((TimeSpan)(this._cabinData.levelUpEndTime - TimeUtil.Now));
                this.SetUITimeFormat(timeFormat);
                this._lastFrame_timeFormat = timeFormat;
            }
        }