Beispiel #1
0
        public void TriggerEntityEffectPatternRaw(string patternName, Vector3 initPos, Vector3 initDir, Vector3 initScale, BaseMonoEntity entity, out List <MonoEffect> effects)
        {
            MonoEffectOverride component = entity.GetComponent <MonoEffectOverride>();

            if ((component != null) && component.effectOverrides.ContainsKey(patternName))
            {
                patternName = component.effectOverrides[patternName];
            }
            EffectPattern effectPattern = EffectData.GetEffectPattern(patternName);

            effects = new List <MonoEffect>();
            if (effectPattern.randomOneFromSubs)
            {
                int[] list = new int[effectPattern.subEffects.Length];
                for (int i = 0; i < list.Length; i++)
                {
                    list[i] = i;
                }
                list.Shuffle <int>();
                for (int j = 0; j < list.Length; j++)
                {
                    if (((component == null) || string.IsNullOrEmpty(effectPattern.subEffects[j].predicate)) || component.effectPredicates.Contains(effectPattern.subEffects[j].predicate))
                    {
                        BaseMonoEffect effect = this.CreateEffectInstanceBySubEffectConfig(effectPattern.subEffects[j], initPos, initDir, initScale, entity);
                        if ((effect != null) && (effect is MonoEffect))
                        {
                            effects.Add((MonoEffect)effect);
                            break;
                        }
                    }
                }
            }
            else if (effectPattern.subEffects.Length == 1)
            {
                BaseMonoEffect effect2 = this.CreateEffectInstanceBySubEffectConfig(effectPattern.subEffects[0], initPos, initDir, initScale, entity);
                if ((effect2 != null) && (effect2 is MonoEffect))
                {
                    effects.Add((MonoEffect)effect2);
                }
            }
            else
            {
                for (int k = 0; k < effectPattern.subEffects.Length; k++)
                {
                    if (((component == null) || string.IsNullOrEmpty(effectPattern.subEffects[k].predicate)) || component.effectPredicates.Contains(effectPattern.subEffects[k].predicate))
                    {
                        BaseMonoEffect effect3 = this.CreateEffectInstanceBySubEffectConfig(effectPattern.subEffects[k], initPos, initDir, initScale, entity);
                        if ((effect3 != null) && (effect3 is MonoEffect))
                        {
                            effects.Add((MonoEffect)effect3);
                        }
                    }
                }
            }
        }
Beispiel #2
0
 private void RemoveAllRemoveableEffects()
 {
     for (int i = 0; i < this._effectLs.Count; i++)
     {
         BaseMonoEffect effect = this._effectLs[i];
         if (effect.IsToBeRemove())
         {
             this.RemoveEffectByRuntimeID(effect.GetRuntimeID(), i);
             i--;
         }
     }
 }
Beispiel #3
0
        public BaseMonoEffect CreateEffectInstance(string effectPath, bool isLocal, Vector3 initPos, Vector3 faceDir, Vector3 initScale)
        {
            BaseMonoEffect item = null;
            GameObject     obj2;

            if (this.mute)
            {
                return(null);
            }
            this._effectPrefabCache.TryGetValue(effectPath, out obj2);
            if (obj2 == null)
            {
                obj2 = Miscs.LoadResource <GameObject>(EffectData.GetPrefabResPath(effectPath), BundleType.RESOURCE_FILE);
                this._effectPrefabCache.Add(effectPath, obj2);
            }
            bool       isFromEffectPool = false;
            GameObject obj3             = null;

            if (this._effectPool != null)
            {
                GameObject obj4 = this._effectPool.Spawn(obj2);
                if (obj4 != null)
                {
                    obj3 = obj4;
                }
            }
            isFromEffectPool = obj3 != null;
            if (!isFromEffectPool)
            {
                obj3 = UnityEngine.Object.Instantiate <GameObject>(obj2);
                obj3.transform.parent = this.GetEffectRootOutsidePool();
                obj3.name             = obj2.name;
            }
            item = obj3.GetComponent <BaseMonoEffect>();
            item.Init(effectPath, Singleton <RuntimeIDManager> .Instance.GetNextNonSyncedRuntimeID(5), initPos, faceDir, initScale, isFromEffectPool);
            item.Setup();
            if (item == null)
            {
                throw new Exception("Invalid Type or State!");
            }
            this._effectLs.Add(item);
            this._effectDict.Add(item.GetRuntimeID(), item);
            return(item);
        }
Beispiel #4
0
        private bool RemoveEffectByRuntimeID(uint runtimeID, int lsIx)
        {
            BaseMonoEffect effect = this._effectDict[runtimeID];

            if (effect != null)
            {
                if ((this._effectPool != null) && effect.isFromEffectPool)
                {
                    this._effectPool.Despawn(effect.gameObject);
                }
                else
                {
                    UnityEngine.Object.Destroy(effect.gameObject);
                }
            }
            bool flag = this._effectDict.Remove(runtimeID);

            this._effectLs.RemoveAt(lsIx);
            return(flag);
        }