/// <summary>
        /// 获取装备名
        /// </summary>
        /// <param name="bCommunity">false:正常装备名;true:用于聊天系统的特殊装备名</param>
        /// <returns></returns>
        private string GetName(bool bCommunity = false)
        {
            if (name <= 0)
            {
                name = 6000;
            }
            //Debug.LogError("getName!!");
            string qualityStr = LanguageData.dataMap[6000 + quality].content;
            string themeStr   = "";
            string slotStr    = "";
            int    themeIndex;
            int    slotIndex;

            //非戒指项链
            if (type != 2 && type != 9)
            {
                //int level = levelNeed + 4;
                themeIndex = levelNeed / 5;
                slotIndex  = 0;

                switch (vocation)
                {
                case (int)Vocation.Warrior:
                    //这里是取巧方法,若等级排列有变化即不成立
                    themeIndex += 6045;
                    break;

                case (int)Vocation.Assassin:
                    themeIndex += 6060;
                    break;

                case (int)Vocation.Archer:
                    themeIndex += 6075;
                    break;

                case (int)Vocation.Mage:
                    themeIndex += 6090;
                    break;
                }

                //非武器时部位名
                if (type != 10)
                {
                    slotIndex = 6016 + (type > 1 ? type - 1 : type) + (vocation - 1) * 7;
                }
                else
                {
                    slotIndex = 6007 + subtype - 1;
                }
            }
            //戒指项链
            else
            {
                //int level = levelNeed + 4;
                themeIndex = levelNeed / 5 + 6105;
                if (type == 2)
                {
                    slotIndex = 6015;
                }
                else
                {
                    slotIndex = 6016;
                }
            }

            themeStr = LanguageData.dataMap[themeIndex].content;
            slotStr  = LanguageData.dataMap[slotIndex].content;

            string           strName   = "";
            QualityColorData colorData = QualityColorData.dataMap[quality];

            if (!bCommunity)
            {
                //Debug.LogError("name:" + name);
                //Debug.LogError("qualityStr:" + qualityStr);
                //Debug.LogError("themeStr:" + themeStr);
                //Debug.LogError("slotStr:" + slotStr);
                strName = string.Concat("[", colorData.color, "]", LanguageData.dataMap[name].Format(qualityStr, themeStr, slotStr), "[-]");
            }
            else
            {
                strName = string.Concat("LV", levelNeed, " ", LanguageData.dataMap[name].Format(qualityStr, themeStr, slotStr));
                strName = string.Format(LanguageData.GetContent(47304), strName);
                strName = string.Concat("[", colorData.color, "]", strName, "[-]");
            }

            //Debug.LogError("getName:" + strName);
            return(strName);
        }