Beispiel #1
0
        public override bool ProcInSkillCoolDown(int skillBagIndex)
        {
            if (m_monsterData.skillIds.Count < skillBagIndex || skillBagIndex <= 0)
            {
                return(false);
            }
            skillBagIndex--;
            int skillId = m_monsterData.skillIds[skillBagIndex];

            if (!SkillData.dataMap.ContainsKey(skillId))
            {
                return(false);
            }
            //SkillData skillData = SkillData.dataMap[skillId];

            bool rnt = false;
            MercenaryBattleManager tmpBattleManager = this.battleManger as MercenaryBattleManager;

            rnt = tmpBattleManager.IsCoolDown(skillId);
            return(rnt);
        }