/// <summary>
        /// Начать обучение
        /// </summary>
        /// <param name="finalJob">Работа</param>
        public void MyStudyFunc(CurrentStudy finalStudy)
        {
            _currentStudy = finalStudy;

            EnableButtom(buttonDeduct, true);
            EnableButtom(buttonEducation, false);

            CurrentWork();

            _intelligenceLimitation = GameCharacter.Restrictions_Intelligence;
            GameCharacter.Restrictions_Intelligence = _currentStudy.RestrictionsIntellect;

            _flagStudy = false;
        }
        /// <summary>
        /// Отчислиться
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void buttonDeduct_Click(object sender, EventArgs e)
        {
            if (_currentStudy != null)
            {
                _currentStudy = null;

                EnableButtom(buttonDeduct, false);
                EnableButtom(buttonEducation, true);

                //false если не выполнил план или отчислился
                if (!_flagStudy)
                {
                    //Вернуть уровень интеллекта на прошлый уровень
                    GameCharacter.Restrictions_Intelligence = _intelligenceLimitation;
                }

                CurrentWork();
            }
        }