Beispiel #1
0
 public override void Initialize()
 {
     _playerModule = GetModule <PlayerModule>();
     _dictionary[InputType.Move]  = new Queue <Input>();
     _dictionary[InputType.Skill] = new Queue <Input>();
 }
Beispiel #2
0
 public override void Initialize()
 {
     _cellModule   = GetModule <CellModule>();
     _playerModule = GetModule <PlayerModule>();
     _coinModule   = GetModule <CoinModule>();
 }