public RandomDrawing(Laser laser, LaserPatternHelper laserPatternHelper, LaserSettings settings, LaserAnimationStatus laserAnimationStatus) { _laser = laser; _laserPatternHelper = laserPatternHelper; _settings = settings; _laserAnimationStatus = laserAnimationStatus; }
public LiquidSkyTilting(Laser laser, LaserPatternHelper laserPatternHelper, LaserSettings settings, LaserAnimationStatus laserAnimationStatus) { _laser = laser; _laserPatternHelper = laserPatternHelper; _settings = settings; _laserAnimationStatus = laserAnimationStatus; }
public MovingDotsUpDown(Laser laser, LaserPatternHelper laserPatternHelper, LaserSettings settings, LaserAnimationStatus laserAnimationStatus) { _laser = laser; _laserPatternHelper = laserPatternHelper; _settings = settings; _laserAnimationStatus = laserAnimationStatus; }
public MovingDots(Laser laser, LaserPatternHelper laserPatternHelper, LaserSettings settings, LaserAnimationStatus laserAnimationStatus) { Process myProcess = Process.GetCurrentProcess(); myProcess.PriorityClass = ProcessPriorityClass.High; _laser = laser; _laserPatternHelper = laserPatternHelper; _settings = settings; _laserAnimationStatus = laserAnimationStatus; }