Beispiel #1
0
        /// <summary>
        /// Push NotificationMessages to clients on an interval basis
        /// Same interval is used to release locks of timed out users
        /// </summary>
        private void PushNotifications()
        {
            while(true)
            {
                lock (currentUsers)
                {
                    List<string> goneUserSessions = new List<string>();

                    foreach (KeyValuePair<string, UserContext> e in currentUsers)
                    {
                        if(e.Value.ConnectionState == CommunicationState.Closed)
                        {
                            string goneUserLogin = e.Value.LoginName;
                            Console.WriteLine("User {0} gone, release locks ..................", goneUserLogin);

                            LockBatch batch = TMImplementation.Instance.GetCurrentLocks(goneUserLogin);
                            if(!TMImplementation.Instance.Unlock(goneUserLogin, batch))
                            {
                                // This will not happen, anyway : )
                                Console.WriteLine("It seems like not all locks have been released for user: {0}.", goneUserLogin);
                            }
                            LockMessage msg = new LockMessage(goneUserLogin, false, batch);

                            // this is be perfectly valid because same thread can acquire same mutex multiple times
                            NotifyAll(msg);

                            goneUserSessions.Add(e.Key);
                        }
                        else
                        {
                            e.Value.PushNextMessage();
                        }
                    }

                    foreach(string sessionId in goneUserSessions)
                    {
                        currentUsers.Remove(sessionId);
                    }
                }
                Thread.Sleep(pushInterval);
            }
        }
Beispiel #2
0
        public UnlockResponse Unlock(int id, ItemType itemType)
        {
            UnlockResponse r = new UnlockResponse();

            UserContext userContext = null;
            if(!ValidSession(out userContext))
            {
                r.Success = false;
                r.ErrorDesc = "No valid session";
            }
            else
            {
                LockBatch batch = null;
                Type type = ResourceMap.ItemTypeToModelType(itemType);

                if(type == typeof(CollectionPoint))
                {
                    r.Success = tm.Unlock<CollectionPoint>(id, userContext.LoginName, out batch);
                }
                else if (type == typeof(Customer))
                {
                    r.Success = tm.Unlock<Customer>(id, userContext.LoginName, out batch);
                }
                else
                {
                    r.Success = false;
                    r.ErrorDesc = "You can't unlock this item.";
                }

                //notify all clients on unlock success
                if(r.Success)
                {
                    LockMessage lockMsg = new LockMessage(userContext.LoginName, false, batch);
                    userContextProvider.NotifyAll(lockMsg);
                }
            }
            return r;
        }
Beispiel #3
0
 public LoginResponse Login(string loginName)
 {
     LoginResponse r = new LoginResponse();
     userContextProvider.AddUser(OperationContext.Current.SessionId, loginName);
     UserContext context = null;
     if (ValidSession(out context))
     {
         r.Success = true;
         List<string> currentUser = userContextProvider.GetCurrentUsers();
         foreach(string userLogin in currentUser)
         {
             LockBatch currentLocks = tm.GetCurrentLocks(userLogin);
             LockMessage msg = new LockMessage(userLogin, true, currentLocks);
             userContextProvider.NotifyUser(OperationContext.Current.SessionId, msg);
         }
     }
     else
     {
         r.Success = false;
         r.ErrorDesc = "Login failed";
     }
     return r;
 }
Beispiel #4
0
        public LockResponse TryLock(int id, ItemType itemType)
        {
            Console.WriteLine("Lock request for item {0} with id: {1}", itemType, id);

            LockResponse r = new LockResponse();

            UserContext userContext = null;
            if(!ValidSession(out userContext))
            {
                r.Success = false;
                r.ErrorDesc = "No valid session";
                return r;
            }
            else
            {
                LockBatch batch = null;
                Type type = ResourceMap.ItemTypeToModelType(itemType);
                if (type == typeof(CollectionPoint))
                {
                    r.Success = tm.TryLock<CollectionPoint>(id, userContext.LoginName, out batch);

                }
                else if (type == typeof(Customer))
                {
                    r.Success = tm.TryLock<Customer>(id, userContext.LoginName, out batch);
                }
                else
                {
                    r.Success = false;
                    r.ErrorDesc = "You can't lock this item.";
                }

                //notify all clients on lock success
                if (r.Success)
                {
                    LockMessage lockMsg = new LockMessage(userContext.LoginName, true, batch);
                    userContextProvider.NotifyAll(lockMsg);
                }
            }
            return r;
        }