private void Rectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            Keyboard.Focus(Gridd);
            TopLabel.Content = "You can rotate the ship by pressing: R";

            Logger.Log("dragging true...");
            _dragging = true;
            var pos = new Vector(Grid.GetColumn((Rectangle)sender), Grid.GetRow((Rectangle)sender));

            for (int i = 0; i < 5; i++)
            {
                foreach (Model.Data.Vector v in _ships[i].Coordinates)
                {
                    if (v == pos)
                    {
                        _draggedShip      = _ships[i];
                        _lastPosition     = pos;
                        _difference       = _ships[i].Coordinates[0] - pos;
                        _lastIsHorizontal = _ships[i].IsHorizontal;
                        return;
                    }
                }
            }

            Logger.Log("Ship not found!!!");
            _draggedShip = null;
        }
        private void MainGridRect_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            Logger.Log($"you clicked {((Grid)((Rectangle)sender).Parent).Name}");
            var pos = new Model.Data.Vector(Grid.GetColumn((Rectangle)sender), Grid.GetRow((Rectangle)sender));

            if (_canInteract && (_game.GetTheOtherPlayer().GetTerritory()[pos.X, pos.Y] == 0))
            {
                _canInteract = false;
                _game.GetCurrentPlayer().AimAt(pos);
                _game.Next();
            }
        }