private void Awake() { _foodSystem = GetComponent <CreatureFoodSystem>(); }
private void Awake() { _animator = GetComponent <Animator>(); _foodSystem = GetComponent <CreatureFoodSystem>(); _movement = GetComponent <CreatureMovement>(); }
private void Awake() { _foodSystem = GetComponent <CreatureFoodSystem>(); }
private void Awake() { _animator = GetComponent <Animator>(); _foodSystem = GetComponent <CreatureFoodSystem>(); _movement = GetComponent <CreatureMovement>(); }