Beispiel #1
0
        ////

        /// <summary>
        /// Drops player's currently equipped item.
        /// </summary>
        /// <param name="player"></param>
        /// <returns></returns>
        public static bool UnhandItem(Player player)
        {
            bool isUnhanded = false;

            // Drop mouse item always
            if (player.selectedItem == PlayerItemLibraries.VanillaInventorySelectedSlot)
            {
                PlayerItemLibraries.DropInventoryItem(player, PlayerItemLibraries.VanillaInventorySelectedSlot);
                isUnhanded = true;
            }
            // Preferably select a blank slot
            if (!isUnhanded)
            {
                for (int i = 0; i < player.inventory.Length; i++)
                {
                    if (player.inventory[i] == null || player.inventory[i].IsAir)
                    {
                        player.selectedItem = i;
                        isUnhanded          = true;
                        break;
                    }
                }
            }
            // Otherwise select a non-usable item
            if (!isUnhanded)
            {
                for (int i = 0; i < player.inventory.Length; i++)
                {
                    Item item = player.inventory[i];
                    if (item != null && item.holdStyle == 0 && item.createTile == -1 && !item.potion && item.useStyle == 0)
                    {
                        player.selectedItem = i;
                        isUnhanded          = true;
                        break;
                    }
                }
            }
            // Otherwise select a non-held item
            if (!isUnhanded)
            {
                for (int i = 12; i < player.inventory.Length; i++)
                {
                    Item item = player.inventory[i];
                    if (item != null && item.holdStyle == 0)
                    {
                        player.selectedItem = i;
                        isUnhanded          = true;
                        break;
                    }
                }
            }

            player.noItems = true;

            return(isUnhanded);
        }
Beispiel #2
0
        ////////////////

        /// <summary>
        /// Gets world position of the tip of a player's wielded item.
        /// </summary>
        /// <param name="player"></param>
        /// <returns></returns>
        public static Vector2 TipOfHeldItem(Player player)
        {
            Item item = player.HeldItem;

            if (item == null || item.IsAir)
            {
                return(Vector2.Zero);
            }

            return(PlayerItemLibraries.TipOfHeldItem(player, item, item.useStyle, Vector2.Zero) ?? Vector2.Zero);
        }