Beispiel #1
0
 static void WeaponsFromData(ShipData ship, int[] weapondata)
 {
     if (weapondata != null)
     {
         for (int i = 0; i < weapondata.Length; i++)
         {
             Vector3? freeSlot = FreeSlot(ship, ship.Nose);
             if (freeSlot != null)
             {
                 ship.SetWeapon((Vector3)freeSlot, WeaponData.WeaponTypes[weapondata[i]].Copy());
                 continue;
             }
             freeSlot = FreeSlot(ship, ship.Core);
             if (freeSlot != null)
             {
                 ship.SetWeapon((Vector3)freeSlot, WeaponData.WeaponTypes[weapondata[i]].Copy());
                 continue;
             }
             freeSlot = FreeSlot(ship, ship.Engine);
             if (freeSlot != null)
             {
                 ship.SetWeapon((Vector3)freeSlot, WeaponData.WeaponTypes[weapondata[i]].Copy());
                 continue;
             }
         }
     }
 }