Beispiel #1
0
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
        private void RefresTimerText()
        {
            LifeIncTimer      lifeIncTimer      = LifeIncTimer.Instance;
            InfiniteLifeTimer infiniteLifeTimer = InfiniteLifeTimer.Instance;

            if (timerText)
            {
                if (infiniteLifeTimer && infiniteLifeTimer.IsWork)
                {
                    if (restHours != infiniteLifeTimer.RestHours || restMinutes != infiniteLifeTimer.RestMinutes || restSeconds != infiniteLifeTimer.RestSeconds)
                    {
                        restHours      = infiniteLifeTimer.RestHours;
                        restMinutes    = infiniteLifeTimer.RestMinutes;
                        restSeconds    = infiniteLifeTimer.RestSeconds;
                        timerText.text = restHours.ToString("00") + ":" + restMinutes.ToString("00") + ":" + restSeconds.ToString("00");
                    }
                    if (lifesText.gameObject.activeSelf)
                    {
                        lifesText.gameObject.SetActive(false);
                    }
                    if (!infiniteIcon.gameObject.activeSelf)
                    {
                        infiniteIcon.gameObject.SetActive(true);
                    }
                    return;
                }

                if (lifeIncTimer)
                {
                    if (restMinutes != lifeIncTimer.RestMinutes || restSeconds != lifeIncTimer.RestSeconds)
                    {
                        restMinutes    = lifeIncTimer.RestMinutes;
                        restSeconds    = lifeIncTimer.RestSeconds;
                        timerText.text = restMinutes.ToString("00") + ":" + restSeconds.ToString("00");
                    }
                    if (!lifesText.gameObject.activeSelf)
                    {
                        lifesText.gameObject.SetActive(true);
                    }
                    if (infiniteIcon.gameObject.activeSelf)
                    {
                        infiniteIcon.gameObject.SetActive(false);
                    }
                }
            }
        }