private void OnDestroy()
 {
     BubblesPlayer.Destroy();
     if (mainSeq != null)
     {
         mainSeq.Break();
     }
 }
 void Awake()
 {
     if (Instance)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
     }
     BubblesPlayer.Destroy(); // need to reload player data
     if (gcSet && LcSet && GameObjSet)
     {
         BubblesPlayer.Instance.CreateBoosterHolder(GameObjSet);                               // create boosters for current  bevore start all objects -
     }
 }