Beispiel #1
0
        private static void StartConnect()
        {
            // reading the servers.ini for server configuration
            var ConfigFile = string.Format("{0}/{1}", Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Data\\servers.ini"); // the config file's location.
            var Parser     = new IniDocument(ConfigFile);
            Dictionary <string, Service> serviceList = new Dictionary <string, Service>();

            foreach (DictionaryEntry de in Parser.Sections)
            {
                IniSection section = (IniSection)de.Value;
                Service    s       = new Service();
                s.Name            = de.Key.ToString();
                s.IP              = section.GetValue("ip");
                s.Port            = Convert.ToInt32(section.GetValue("port"));
                s.PasswordEncrypt = Convert.ToBoolean(section.GetValue("passwordencrypt"));
                serviceList.Add(de.Key.ToString(), s);
            }

            // if config.ini contains a valid server skip choosing a new one
            string service = Config.Server.Config.Instance.Name;

            if (string.IsNullOrEmpty(service) || !serviceList.ContainsKey(service))
            {
                var selectedService = ConsoleHelper.GetConsoleMenu <Service>("Select your service", serviceList);
                _currentService = selectedService;
                Config.Server.Config.Instance.Name = selectedService.Name;
                Config.Server.Config.Instance.Save();
            }
            else
            {
                _currentService = serviceList[service];
            }

            // if config.ini contains a username skip asking for a new one
            string username = Config.Authentication.Config.Instance.Username;

            if (string.IsNullOrEmpty(username))
            {
                username = ConsoleHelper.GetConsoleString("Please enter the username");
                Config.Authentication.Config.Instance.Username = username;
                Config.Authentication.Config.Instance.Save();
            }

            // if config.ini contains a password skip asking for a new one
            string password = Config.Authentication.Config.Instance.Password;

            if (string.IsNullOrEmpty(password))
            {
                password = ConsoleHelper.GetConsoleString("Please enter the password");
                Config.Authentication.Config.Instance.Password = password.Encrypt(PasswordEncryptionKey);
                Config.Authentication.Config.Instance.Save();
            }
            else
            {
                // decrypting password
                password = password.Decrypt(PasswordEncryptionKey);
            }

            // creating login packet and enqueue so it will get sent once we are connected
            // might change this later to support password_encrypt from clientinfo.xml
            _packetQueue = new Queue <Net.Protocol.Methods.IMethodOut>();
            _packetQueue.Enqueue(Net.Protocol.Methods.CA.Login.CreateBuilder()
                                 .SetVersion(20)
                                 .SetId(username.ToCharArray())
                                 .SetPasswd(password.ToCharArray())
                                 .SetClienttype(Static.ClientType.CLIENTTYPE_FRANCE)
                                 .Build());

            // creating the buffer for the ragnarok packets
            _buffer = new Net.RoNetBuffer();

            // start connection
            _connectThread = new Thread(Connect);
            _connectThread.Start();
        }
Beispiel #2
0
        private static void StartConnect()
        {
            // reading the servers.ini for server configuration
            var ConfigFile = string.Format("{0}/{1}", Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Data\\servers.ini"); // the config file's location.
            var Parser = new IniDocument(ConfigFile);
            Dictionary<string, Service> serviceList = new Dictionary<string, Service>();
            foreach (DictionaryEntry de in Parser.Sections)
            {
                IniSection section = (IniSection)de.Value;
                Service s = new Service();
                s.Name = de.Key.ToString();
                s.IP = section.GetValue("ip");
                s.Port = Convert.ToInt32(section.GetValue("port"));
                s.PasswordEncrypt = Convert.ToBoolean(section.GetValue("passwordencrypt"));
                serviceList.Add(de.Key.ToString(), s);
            }

            // if config.ini contains a valid server skip choosing a new one
            string service = Config.Server.Config.Instance.Name;
            if (string.IsNullOrEmpty(service) || !serviceList.ContainsKey(service))
            {
                var selectedService = ConsoleHelper.GetConsoleMenu<Service>("Select your service", serviceList);
                _currentService = selectedService;
                Config.Server.Config.Instance.Name = selectedService.Name;
                Config.Server.Config.Instance.Save();
            }
            else
            {
                _currentService = serviceList[service];
            }

            // if config.ini contains a username skip asking for a new one
            string username = Config.Authentication.Config.Instance.Username;
            if (string.IsNullOrEmpty(username))
            {
                username = ConsoleHelper.GetConsoleString("Please enter the username");
                Config.Authentication.Config.Instance.Username = username;
                Config.Authentication.Config.Instance.Save();
            }

            // if config.ini contains a password skip asking for a new one
            string password = Config.Authentication.Config.Instance.Password;
            if (string.IsNullOrEmpty(password))
            {
                password = ConsoleHelper.GetConsoleString("Please enter the password");
                Config.Authentication.Config.Instance.Password = password.Encrypt(PasswordEncryptionKey);
                Config.Authentication.Config.Instance.Save();
            }
            else
            {
                // decrypting password
                password = password.Decrypt(PasswordEncryptionKey);
            }

            // creating login packet and enqueue so it will get sent once we are connected
            // might change this later to support password_encrypt from clientinfo.xml
            _packetQueue = new Queue<Net.Protocol.Methods.IMethodOut>();
            _packetQueue.Enqueue(Net.Protocol.Methods.CA.Login.CreateBuilder()
                .SetVersion(20)
                .SetId(username.ToCharArray())
                .SetPasswd(password.ToCharArray())
                .SetClienttype(Static.ClientType.CLIENTTYPE_FRANCE)
                .Build());

            // creating the buffer for the ragnarok packets
            _buffer = new Net.RoNetBuffer();

            // start connection
            _connectThread = new Thread(Connect);
            _connectThread.Start();
        }