Beispiel #1
0
        static void npc()
        {
            string[] ids = npcArgument.Split(',');

            Throttle throttleLog = new Throttle(10, true);

            while (!terminated)
            {
                bool throttleLogIsReady = throttleLog.isReady();

                if (throttleLogIsReady)
                {
                    Console.WriteLine("player=" + ToString(fface.Player.Position));
                    Console.WriteLine("target=" + ToString(fface.Target.Position) + " " + String.Format("{0:X}", fface.Target.ID) + "\t" + fface.Target.Name);
                }
                foreach (string id in ids)
                {
                    int i = Int32.Parse(id, System.Globalization.NumberStyles.HexNumber);
                    if (throttleLogIsReady)
                        Console.WriteLine("npc   =" + ToString(fface.NPC.GetPosition(i)) + " " + String.Format("{0:X}", i) + " " + (fface.NPC.IsActive(i)?"O":"X") + " " + fface.NPC.Status(i) + "\t" + fface.NPC.Name(i));

                    TurnMe turnMe = new TurnMe(fface);
                    while ((match("standing", fface.NPC.Status(i).ToString()) || match("fighting", fface.NPC.Status(i).ToString()))
                        && fface.Player.ViewMode == FFACETools.ViewMode.FirstPerson && fface.NPC.IsActive(i))
                    {
                        throttleLogIsReady = throttleLog.isReady();
                        double distanceToGoal = distanceArgument;

                        if (terminated)
                            break;

                        FFACE.Position p = fface.NPC.GetPosition(i);

                        if (match("fighting", fface.Player.Status.ToString()))
                        {
                            p = fface.Target.Position;
                        }

                        double dx = p.X - fface.Player.PosX;
                        double dz = fface.Player.PosZ - p.Z;
                        double h = Math.Atan2(dz, dx);
                        double dd = Math.Sqrt(dx * dx + dz * dz);
                        if (throttleLogIsReady)
                        {
                            Console.WriteLine("goal h=" + h + " dd=" + dd + " dest= " + p.X + "," + p.Z);
                        }

                        if (dd < distanceToGoal)
                        {
                            if (execParameter != null)
                            {
                                doExec();
                            }
                            break;
                        }

                        double dh = h - fface.Player.PosH;
                        if (dh < -Math.PI) dh = 2 * Math.PI + dh;
                        if (dh > Math.PI) dh = 2 * Math.PI - dh;

                        double distanceError = 0.15;
                        bool goalFar = dd > distanceToGoal;
                        if (!goalFar || (-distanceError < dh && dh < distanceError))
                        {

                        }
                        else
                        {
                            turnMe.stopIt();
                            Thread.Sleep(100);
                            SetNPCPosH(fface._InstanceID, fface.Player.ID, (float)h);
                            Thread.Sleep(100);
                        }

                        if (dd > distanceToGoal)
                        {
                            turnMe.startRunning();
                        }
                    }
                    turnMe.stopIt();
                }
            }
        }
Beispiel #2
0
 public Patrole(FFACETools.FFACE fface)
 {
     this.turnMe = new TurnMe(fface);
     this.fface = fface;
 }
Beispiel #3
0
        static void go()
        {
            string[] destinations = goArgument.Split(';');

            TurnMe turnMe = new TurnMe(fface);
            foreach (string destination in destinations)
            {
                string[] xy = destination.Split(',');
                double distanceToGoal = 1;
                FFACE.Position p = new FFACE.Position();
                p.X = float.Parse(xy[0]);
                p.Z = float.Parse(xy[1]);

                Console.WriteLine("player     =" + ToString(fface.Player.Position));
                Console.WriteLine("destination=" + ToString(p));

                Throttle throttleLog = new Throttle(3, true);
                while (!terminated)
                {
                    double dx = p.X - fface.Player.PosX;
                    double dz = p.Z - fface.Player.PosZ;
                    double h = Math.Atan2(-dz, dx);
                    double dd = Math.Sqrt(dx * dx + dz * dz);
                    double dh = h - fface.Player.PosH;
                    if (dh < -Math.PI) dh = 2 * Math.PI + dh;
                    if (dh > Math.PI) dh = 2 * Math.PI - dh;

                    if (dd <= distanceToGoal)
                    {
                        // WriteLine("stopIt dd=" + dd + " distanceToGoal=" + distanceToGoal);
                        // turnMe.stopIt();
                        break;
                    }

                    double directionError = 0.14;
                    /*
                    if (dd < 20)
                    {
                        directionError = 0.1+(dd / 100.0);
                    }
                    if (dd < 10)
                    {
                        directionError = 3*dd/10.0;
                    }
                    if (dd < 6)
                    {
                        directionError = Math.PI;
                    }
                     */

                    if (throttleLog.isReady())
                    {
                        WriteLine("please face " + String.Format("{0:0.00}", h) + " dd = " + String.Format("{00:0.00}", dd) + " dh = " + String.Format("{00:0.00}", dh));
                        // WriteLine("directionError=" + directionError);
                    }

                    if ((-directionError < dh) && (dh < directionError))
                    {
                        // turnMe.stopTurning();
                    }
                    else
                    {
                        WriteLine("Turning dh="+dh);
                        turnMe.stopIt();
                        Thread.Sleep(100);
                        SetNPCPosH(fface._InstanceID, fface.Player.ID, (float)h);
                        Thread.Sleep(100);
                        if (fface.Player.ViewMode != ViewMode.FirstPerson)
                        {
                            fface.Windower.SendKeyPress(KeyCode.NP_Number5);
                            Thread.Sleep(100);
                        }
                        //WriteLine("Turning Done");
                    }

                    if (dd > distanceToGoal)
                    {
                        turnMe.startRunning();
                    }
                }

                if (terminated)
                {
                    break;
                }
            }

            turnMe.stopIt();
        }