Beispiel #1
0
        public async Task <bool> StartTrackingAsync(string mapName)
        {
            _skillHelper.LogMessage($"Attempting to track within map {mapName}.");
            _abort = false;

            // We don't get the newly loaded map back from Occ software until we start and stop tracking. So...
            _skillHelper.LogMessage("Loading map and starting tracking.");
            _misty.SetCurrentSlamMap(mapName, OnResponse);
            await Task.Delay(1000);

            _misty.StartTracking(OnResponse);

            await _skillHelper.MoveHeadAsync(_headPitchOffset, _headRollOffset, _headYawOffset);

            _misty.RegisterSlamStatusEvent(SlamStatusCallback, 0, true, "MapDockSlamStatusEvent", null, OnResponse);
            _misty.RegisterSelfStateEvent(SelfStateCallback, 250, true, "MapDockSelfStateEvent", OnResponse);

            // There is a current defect where switching maps does not fully take effect until we start tracking
            // and stop tracking. So we need to start, stop, and re-start.
            _misty.StopTracking(OnResponse);
            await Task.Delay(4000);

            _misty.StartTracking(OnResponse);
            await Task.Delay(4000);

            _misty.GetMap(OnResponse);
            await Task.Delay(4000);

            if (_slamStatus == null || _slamStatus.SensorStatus != MistyRobotics.Common.Types.SlamSensorMode.Streaming)
            {
                _skillHelper.LogMessage("Failed to start tracking.");
                Cleanup();
                return(false);
            }

            _skillHelper.LogMessage("Checking for pose.");
            int count = 0;

            while (_slamStatus.RunMode != MistyRobotics.Common.Types.SlamRunningMode.Tracking && count++ < 40)
            {
                await _skillHelper.TurnAsync(10);

                _misty.GetSlamStatus(OnResponse);
            }

            if (_slamStatus.RunMode == MistyRobotics.Common.Types.SlamRunningMode.Tracking)
            {
                _skillHelper.LogMessage($"Pose acquired. Map cell is [{_mapCell.X},{_mapCell.Y}]. Map yaw is {_mapYaw:f2}.");
                _tracking = true;
            }
            else
            {
                _skillHelper.LogMessage("Unable to obtain pose.");
                Cleanup();
                _tracking = false;
            }

            return(_tracking);
        }
Beispiel #2
0
        private async Task <bool> ExecuteDockAsync()
        {
            _charging = false;

            // Set head position.
            await _skillHelper.MoveHeadAsync(_headPitchOffset, _headRollOffset, _headYawOffset);

            if (_abort)
            {
                return(false);
            }

            // Find the charger.
            if (!await FindChargerAsync())
            {
                return(false);
            }

            // Get Misty aligned with charger based upon charger pose X and Euler angle.
            int retries = 0;

            while (Math.Abs(_chargerPose.X) > ALIGNED_X || Math.Abs(_chargerPose.EulerYaw) > ALIGNED_EULER_YAW)
            {
                if (retries++ > ALIGN_MAX_RETRIES)
                {
                    _skillHelper.LogMessage("Failed to align with charger.");
                    return(false);
                }

                _skillHelper.LogMessage($"Charger position is [{_chargerPose.X:f3}, {_chargerPose.Y:f3}, {_chargerPose.Z:f3}] meters. Euler yaw is {_chargerPose.EulerYaw:f3} degrees.");
                await FaceChargerAsync(ALIGNED_X);

                if (_abort)
                {
                    return(false);
                }

                if (Math.Abs(_chargerPose.X) > ALIGNED_X || Math.Abs(_chargerPose.EulerYaw) > ALIGNED_EULER_YAW)
                {
                    await AlignWithChargerAsync();

                    if (Math.Abs(_chargerPose.Z - IDEAL_ALIGNMENT_DISTANCE) > .1)
                    {
                        await _skillHelper.DriveAsync(_chargerPose.Z - IDEAL_ALIGNMENT_DISTANCE);
                    }
                }
            }

            _skillHelper.LogMessage($"Charger position is [{_chargerPose.X:f3}, {_chargerPose.Y:f3}, {_chargerPose.Z:f3}] meters. Euler yaw is {_chargerPose.EulerYaw:f3} degrees.");

            // Backup and drive straight forward to check alignment.
            double chargerDistance = _chargerPose.Z;
            var    offsets         = new List <double>();
            await _skillHelper.DriveAsync(-1.0, true);

            await Task.Delay(1000);

            offsets.Add(_chargerPose.X);
            for (int i = 0; i < 6; i++)
            {
                await _skillHelper.DriveAsync(.25, true);

                await Task.Delay(1000);

                offsets.Add(_chargerPose.X);
            }
            foreach (var o in offsets)
            {
                _skillHelper.LogMessage(o.ToString("f3"));
            }
            double slope = (offsets[0] - offsets.Last()) / 1.5;
            double estimateFinalOffset = offsets.Last() - slope * 0.5;
            double offsetAngle         = -Math.Asin(estimateFinalOffset / 0.4) * 180.0 / Math.PI;

            _skillHelper.LogMessage($"Estimate final offset {estimateFinalOffset:f3} meters and {offsetAngle} degrees.");

            if (Math.Abs(offsetAngle) > FINAL_OFFSET_ANGLE_MAX)
            {
                _skillHelper.LogMessage("Offset angle is too large. Backing up and retrying dock process.");
                await _skillHelper.DriveAsync(-IDEAL_ALIGNMENT_DISTANCE + 0.25);

                return(false);
            }
            await _skillHelper.TurnAsync(offsetAngle);

            // Turn around.
            _skillHelper.LogMessage("Turning 180 degrees to face away from charger.");
            await _skillHelper.TurnAsync(-180);

            if (_abort)
            {
                return(false);
            }

            // Back on to charger.
            _skillHelper.LogMessage($"Driving {chargerDistance - 0.5 + CHARGER_DOCK_OVERSHOOT:f3} meters to back on to charger.");
            await _skillHelper.DriveAsync(-chargerDistance + 0.5 - CHARGER_DOCK_OVERSHOOT, true);

            if (_abort)
            {
                return(false);
            }

            // Check if we've ended up on top of the wedge.
            await Task.Delay(1000);

            _skillHelper.LogMessage($"Roll = {_skillHelper.ImuRoll:f3}. Pitch = {_skillHelper.ImuPitch:f3}.");
            if (Math.Abs(_skillHelper.ImuRoll) > MISTY_ON_WEDGE_ROLL || Math.Abs(AxisRotation(_initialPitch, _skillHelper.ImuPitch)) > MISTY_ON_WEDGE_PITCH)
            {
                // We're on the wedge. Drive away from the charger and try again.
                _skillHelper.LogMessage($"We appear to have driven on top of the alignment wedge. IMU roll is {_skillHelper.ImuRoll:f3}. IMU pitch is {_skillHelper.ImuPitch:f3}.");
                await _skillHelper.DriveAsync(IDEAL_ALIGNMENT_DISTANCE - 0.1);

                if (_abort)
                {
                    return(false);
                }
                await _skillHelper.TurnAsync(180);

                _chargerPose = null;
                return(false);
            }

            // Check that we're fully docked: back up a little bit to get more aligned.
            _misty.DriveHeading(0, 0.2, 500, true, OnResponse);

            // It can take several seconds for the charging indicator to update...
            await Task.Delay(7000);

            // Check that we're charging.
            if (!_charging)
            {
                _misty.PlayAudio("s_Anger3.wav", 100, OnResponse);
                await _skillHelper.DriveAsync(IDEAL_ALIGNMENT_DISTANCE - 0.1);

                if (_abort)
                {
                    return(false);
                }
                await _skillHelper.TurnAsync(180);

                _chargerPose = null;
                return(false);
            }

            _misty.PlayAudio("s_Ecstacy.wav", 100, OnResponse);

            return(true);
        }