Beispiel #1
0
        static utmpos findClosestPoint(utmpos start, List <utmpos> list)
        {
            utmpos answer      = utmpos.Zero;
            double currentbest = double.MaxValue;

            foreach (utmpos pnt in list)
            {
                double dist1 = start.GetDistance(pnt);

                if (dist1 < currentbest)
                {
                    answer      = pnt;
                    currentbest = dist1;
                }
            }

            return(answer);
        }
Beispiel #2
0
        static linelatlng findClosestLine(utmpos start, List<linelatlng> list, double minDistance, double angle)
        {
            // By now, just add 5.000 km to our lines so they are long enough to allow intersection
            double METERS_TO_EXTEND = 5000000;

            double perperndicularOrientation = AddAngle(angle, 90);

            // Calculation of a perpendicular line to the grid lines containing the "start" point
            /*
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  -------------------------------------start---------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             */
            utmpos start_perpendicular_line = newpos(start, perperndicularOrientation, -METERS_TO_EXTEND);
            utmpos stop_perpendicular_line = newpos(start, perperndicularOrientation, METERS_TO_EXTEND);

            // Store one intersection point per grid line
            Dictionary<utmpos, linelatlng> intersectedPoints = new Dictionary<utmpos, linelatlng>();
            // lets order distances from every intersected point per line with the "start" point
            Dictionary<double, utmpos> ordered_min_to_max = new Dictionary<double, utmpos>();

            foreach (linelatlng line in list)
            {
                // Extend line at both ends so it intersecs for sure with our perpendicular line
                utmpos extended_line_start = newpos(line.p1, angle, -METERS_TO_EXTEND);
                utmpos extended_line_stop = newpos(line.p2, angle, METERS_TO_EXTEND);
                // Calculate intersection point
                utmpos p = FindLineIntersection(extended_line_start, extended_line_stop, start_perpendicular_line, stop_perpendicular_line);
                
                // Store it
                intersectedPoints[p] = line;

                // Calculate distances between interesected point and "start" (i.e. line and start)
                double distance_p = start.GetDistance(p);
                if (!ordered_min_to_max.ContainsKey(distance_p))
                    ordered_min_to_max.Add(distance_p, p);
            }
     
            // Acquire keys and sort them.
            List<double> ordered_keys = ordered_min_to_max.Keys.ToList();
            ordered_keys.Sort();

            // Lets select a line that is the closest to "start" point but "mindistance" away at least.
            // If we have only one line, return that line whatever the minDistance says
            double key = double.MaxValue;
            int i = 0;
            while (key == double.MaxValue && i < ordered_keys.Count)
            {
                if (ordered_keys[i] >= minDistance)
                    key = ordered_keys[i];
                i++;
            }

            // If no line is selected (because all of them are closer than minDistance, then get the farest one
            if (key == double.MaxValue)
                key = ordered_keys[ordered_keys.Count-1];

            // return line
            return intersectedPoints[ordered_min_to_max[key]];

        }
Beispiel #3
0
        static utmpos findClosestPoint(utmpos start, List<utmpos> list)
        {
            utmpos answer = utmpos.Zero;
            double currentbest = double.MaxValue;

            foreach (utmpos pnt in list)
            {
                double dist1 = start.GetDistance(pnt);

                if (dist1 < currentbest)
                {
                    answer = pnt;
                    currentbest = dist1;
                }
            }

            return answer;
        }
Beispiel #4
0
        static linelatlng findClosestLine(utmpos start, List <linelatlng> list, double minDistance, double angle)
        {
            if (minDistance == 0)
            {
                linelatlng answer   = list[0];
                double     shortest = double.MaxValue;

                foreach (linelatlng line in list)
                {
                    double ans1       = start.GetDistance(line.p1);
                    double ans2       = start.GetDistance(line.p2);
                    utmpos shorterpnt = ans1 < ans2 ? line.p1 : line.p2;

                    if (shortest > start.GetDistance(shorterpnt))
                    {
                        answer   = line;
                        shortest = start.GetDistance(shorterpnt);
                    }
                }

                return(answer);
            }


            // By now, just add 5.000 km to our lines so they are long enough to allow intersection
            double METERS_TO_EXTEND = 5000;

            double perperndicularOrientation = AddAngle(angle, 90);

            // Calculation of a perpendicular line to the grid lines containing the "start" point

            /*
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  -------------------------------------start---------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             */
            utmpos start_perpendicular_line = newpos(start, perperndicularOrientation, -METERS_TO_EXTEND);
            utmpos stop_perpendicular_line  = newpos(start, perperndicularOrientation, METERS_TO_EXTEND);

            // Store one intersection point per grid line
            Dictionary <utmpos, linelatlng> intersectedPoints = new Dictionary <utmpos, linelatlng>();
            // lets order distances from every intersected point per line with the "start" point
            Dictionary <double, utmpos> ordered_min_to_max = new Dictionary <double, utmpos>();

            foreach (linelatlng line in list)
            {
                // Calculate intersection point
                utmpos p = FindLineIntersectionExtension(line.p1, line.p2, start_perpendicular_line, stop_perpendicular_line);

                // Store it
                intersectedPoints[p] = line;

                // Calculate distances between interesected point and "start" (i.e. line and start)
                double distance_p = start.GetDistance(p);

                if (!ordered_min_to_max.ContainsKey(distance_p))
                {
                    ordered_min_to_max.Add(distance_p, p);
                }
            }

            // Acquire keys and sort them.
            List <double> ordered_keys = ordered_min_to_max.Keys.ToList();

            ordered_keys.Sort();

            // Lets select a line that is the closest to "start" point but "mindistance" away at least.
            // If we have only one line, return that line whatever the minDistance says
            double key = double.MaxValue;
            int    i   = 0;

            while (key == double.MaxValue && i < ordered_keys.Count)
            {
                if (ordered_keys[i] >= minDistance)
                {
                    key = ordered_keys[i];
                }
                i++;
            }

            // If no line is selected (because all of them are closer than minDistance, then get the farest one
            if (key == double.MaxValue)
            {
                key = ordered_keys[ordered_keys.Count - 1];
            }

            var filteredlist = intersectedPoints.Where(a => a.Key.GetDistance(start) >= key);

            return(findClosestLine(start, filteredlist.Select(a => a.Value).ToList(), 0, angle));
        }
Beispiel #5
0
        private static List <utmpos> GenerateOffsetPath(List <utmpos> utmpositions, double distance, double spacing, int utmzone)
        {
            List <utmpos> ans = new List <utmpos>();

            utmpos oldpos = utmpos.Zero;

            for (int a = 0; a < utmpositions.Count - 2; a++)
            {
                var prevCenter = utmpositions[a];
                var currCenter = utmpositions[a + 1];
                var nextCenter = utmpositions[a + 2];

                var l1bearing = prevCenter.GetBearing(currCenter);
                var l2bearing = currCenter.GetBearing(nextCenter);

                var l1prev = newpos(prevCenter, l1bearing + 90, distance);
                var l1curr = newpos(currCenter, l1bearing + 90, distance);

                var l2curr = newpos(currCenter, l2bearing + 90, distance);
                var l2next = newpos(nextCenter, l2bearing + 90, distance);

                var l1l2center = FindLineIntersectionExtension(l1prev, l1curr, l2curr, l2next);

                //start
                if (a == 0)
                {
                    // add start
                    l1prev.Tag = "S";
                    ans.Add(l1prev);

                    // add start/trigger
                    l1prev.Tag = "SM";
                    ans.Add(l1prev);

                    oldpos = l1prev;
                }

                //spacing
                if (spacing > 0)
                {
                    for (int d = (int)((oldpos.GetDistance(l1l2center)) % spacing);
                         d < (oldpos.GetDistance(l1l2center));
                         d += (int)spacing)
                    {
                        double ax = oldpos.x;
                        double ay = oldpos.y;

                        newpos(ref ax, ref ay, l1bearing, d);
                        var utmpos2 = new utmpos(ax, ay, utmzone)
                        {
                            Tag = "M"
                        };
                        ans.Add(utmpos2);
                    }
                }

                //end of leg
                l1l2center.Tag = "S";
                ans.Add(l1l2center);
                oldpos = l1l2center;

                // last leg
                if ((a + 3) == utmpositions.Count)
                {
                    if (spacing > 0)
                    {
                        for (int d = (int)((l1l2center.GetDistance(l2next)) % spacing);
                             d < (l1l2center.GetDistance(l2next));
                             d += (int)spacing)
                        {
                            double ax = l1l2center.x;
                            double ay = l1l2center.y;

                            newpos(ref ax, ref ay, l2bearing, d);
                            var utmpos2 = new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            };
                            ans.Add(utmpos2);
                        }
                    }

                    l2next.Tag = "ME";
                    ans.Add(l2next);

                    l2next.Tag = "E";
                    ans.Add(l2next);
                }
            }

            return(ans);
        }
Beispiel #6
0
        static linelatlng findClosestLine(utmpos start, List <linelatlng> list, double minDistance, double angle)
        {
            // By now, just add 5.000 km to our lines so they are long enough to allow intersection
            double METERS_TO_EXTEND = 5000000;

            double perperndicularOrientation = AddAngle(angle, 90);

            // Calculation of a perpendicular line to the grid lines containing the "start" point

            /*
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  -------------------------------------start---------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             */
            utmpos start_perpendicular_line = newpos(start, perperndicularOrientation, -METERS_TO_EXTEND);
            utmpos stop_perpendicular_line  = newpos(start, perperndicularOrientation, METERS_TO_EXTEND);

            // Store one intersection point per grid line
            Dictionary <utmpos, linelatlng> intersectedPoints = new Dictionary <utmpos, linelatlng>();
            // lets order distances from every intersected point per line with the "start" point
            Dictionary <double, utmpos> ordered_min_to_max = new Dictionary <double, utmpos>();

            foreach (linelatlng line in list)
            {
                // Extend line at both ends so it intersecs for sure with our perpendicular line
                utmpos extended_line_start = newpos(line.p1, angle, -METERS_TO_EXTEND);
                utmpos extended_line_stop  = newpos(line.p2, angle, METERS_TO_EXTEND);
                // Calculate intersection point
                utmpos p = FindLineIntersection(extended_line_start, extended_line_stop, start_perpendicular_line, stop_perpendicular_line);

                // Store it
                intersectedPoints[p] = line;

                // Calculate distances between interesected point and "start" (i.e. line and start)
                double distance_p = start.GetDistance(p);
                if (!ordered_min_to_max.ContainsKey(distance_p))
                {
                    ordered_min_to_max.Add(distance_p, p);
                }
            }

            // Acquire keys and sort them.
            List <double> ordered_keys = ordered_min_to_max.Keys.ToList();

            ordered_keys.Sort();

            // Lets select a line that is the closest to "start" point but "mindistance" away at least.
            // If we have only one line, return that line whatever the minDistance says
            double key = double.MaxValue;
            int    i   = 0;

            while (key == double.MaxValue && i < ordered_keys.Count)
            {
                if (ordered_keys[i] >= minDistance)
                {
                    key = ordered_keys[i];
                }
                i++;
            }

            // If no line is selected (because all of them are closer than minDistance, then get the farest one
            if (key == double.MaxValue)
            {
                key = ordered_keys[ordered_keys.Count - 1];
            }

            // return line
            return(intersectedPoints[ordered_min_to_max[key]]);
        }
Beispiel #7
0
        static linelatlng findClosestLine(utmpos start, List<linelatlng> list)
        {
            linelatlng answer = list[0];
            double shortest = double.MaxValue;

            foreach (linelatlng line in list)
            {
                double ans1 = start.GetDistance(line.p1);
                double ans2 = start.GetDistance(line.p2);
                utmpos shorterpnt = ans1 < ans2 ? line.p1 : line.p2;

                if (shortest > start.GetDistance(shorterpnt))
                {
                    answer = line;
                    shortest = start.GetDistance(shorterpnt);
                }
            }

            return answer;
        }
Beispiel #8
0
        public static List<PointLatLngAlt> CreateGrid(List<PointLatLngAlt> polygon, double altitude, double distance, double spacing, double angle, double turn_radius, StartPosition startpos, bool shutter)
        {
            if (spacing < 10 && spacing != 0)
                spacing = 10;

            if (distance < 5)
                distance = 5;

            if (polygon.Count == 0)
                return new List<PointLatLngAlt>();

            double minLaneSeparationINMeters = 2 * turn_radius;
         /*
            if (minLaneSeparationINMeters < MinDistanceBetweenLines)
            {
                CustomMessageBox.Show("Sorry, minimal distance between lines is " + MinDistanceBetweenLines + " meters");
                minLaneSeparation = (float)(MinDistanceBetweenLines / distance + 1);
                minLaneSeparationINMeters = minLaneSeparation * distance;            
            }
        */

            List<PointLatLngAlt> ans = new List<PointLatLngAlt>();

            int utmzone = polygon[0].GetUTMZone();

            List<utmpos> utmpositions = utmpos.ToList(PointLatLngAlt.ToUTM(utmzone, polygon), utmzone);

            if (utmpositions[0] != utmpositions[utmpositions.Count - 1])
                utmpositions.Add(utmpositions[0]); // make a full loop

            Rect area = getPolyMinMax(utmpositions);

            // get initial grid

            // used to determine the size of the outer grid area
            double diagdist = area.DiagDistance();

            // somewhere to store out generated lines
            List<linelatlng> grid = new List<linelatlng>();
            // number of lines we need
            int lines = 0;

            // get start point bottom left
            double x = area.MidWidth;
            double y = area.MidHeight;

            addtomap(new utmpos(x, y, utmzone),"Base");

            // get left extent
            double xb1 = x;
            double yb1 = y;
            // to the left
            newpos(ref xb1, ref yb1, angle - 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb1, ref yb1, angle + 180, diagdist / 2 + distance);

            utmpos left = new utmpos(xb1, yb1, utmzone);

            addtomap(left, "left");

            // get right extent
            double xb2 = x;
            double yb2 = y;
            // to the right
            newpos(ref xb2, ref yb2, angle + 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb2, ref yb2, angle + 180, diagdist / 2 + distance);

            utmpos right = new utmpos(xb2, yb2, utmzone);

            addtomap(right,"right");

            // set start point to left hand side
            x = xb1;
            y = yb1;

            // draw the outergrid, this is a grid that cover the entire area of the rectangle plus more.
            while (lines < ((diagdist + distance * 2) / distance))
            {
                // copy the start point to generate the end point
                double nx = x;
                double ny = y;
                newpos(ref nx, ref ny, angle, diagdist + distance*2);

                linelatlng line = new linelatlng();
                line.p1 = new utmpos(x, y, utmzone);
                line.p2 = new utmpos(nx, ny, utmzone);
                line.basepnt = new utmpos(x, y, utmzone);
                grid.Add(line);

               // addtomap(line);

                newpos(ref x, ref y, angle + 90, distance);
                lines++;
            }

            // find intersections with our polygon

            // store lines that dont have any intersections
            List<linelatlng> remove = new List<linelatlng>();

            int gridno = grid.Count;

            // cycle through our grid
            for (int a = 0; a < gridno; a++)
            {
                double closestdistance = double.MaxValue;
                double farestdistance = double.MinValue;

                utmpos closestpoint = utmpos.Zero;
                utmpos farestpoint = utmpos.Zero;

                // somewhere to store our intersections
                List<utmpos> matchs = new List<utmpos>();

                int b = -1;
                int crosses = 0;
                utmpos newutmpos = utmpos.Zero;
                foreach (utmpos pnt in utmpositions)
                {
                    b++;
                    if (b == 0)
                    {
                        continue;
                    }
                    newutmpos = FindLineIntersection(utmpositions[b - 1], utmpositions[b], grid[a].p1, grid[a].p2);
                    if (!newutmpos.IsZero)
                    {
                        crosses++;
                        matchs.Add(newutmpos);
                        if (closestdistance > grid[a].p1.GetDistance(newutmpos))
                        {
                            closestpoint.y = newutmpos.y;
                            closestpoint.x = newutmpos.x;
                            closestpoint.zone = newutmpos.zone;
                            closestdistance = grid[a].p1.GetDistance(newutmpos);
                        }
                        if (farestdistance < grid[a].p1.GetDistance(newutmpos))
                        {
                            farestpoint.y = newutmpos.y;
                            farestpoint.x = newutmpos.x;
                            farestpoint.zone = newutmpos.zone;
                            farestdistance = grid[a].p1.GetDistance(newutmpos);
                        }
                    }
                }
                if (crosses == 0) // outside our polygon
                {
                    if (!PointInPolygon(grid[a].p1, utmpositions) && !PointInPolygon(grid[a].p2, utmpositions))
                        remove.Add(grid[a]);
                }
                else if (crosses == 1) // bad - shouldnt happen
                {

                }
                else if (crosses == 2) // simple start and finish
                {
                    linelatlng line = grid[a];
                    line.p1 = closestpoint;
                    line.p2 = farestpoint;
                    grid[a] = line;
                }
                else // multiple intersections
                {
                    linelatlng line = grid[a];
                    remove.Add(line);

                    while (matchs.Count > 1)
                    {
                        linelatlng newline = new linelatlng();

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p1 = closestpoint;
                        matchs.Remove(closestpoint);

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p2 = closestpoint;
                        matchs.Remove(closestpoint);

                        newline.basepnt = line.basepnt;

                        grid.Add(newline);
                    }
                }
            }

            foreach (linelatlng line in remove)
            {
                grid.Remove(line);
            }

            foreach (linelatlng line in grid)
            {
                addtomap(line);
            }

            if (grid.Count == 0)
                return ans;

            utmpos startposutm;
         
            switch (startpos)
            {
                default:
                case StartPosition.Home:
                    startposutm = new utmpos(Host2.cs.HomeLocation);
                    break;
                case StartPosition.BottomLeft:
                    startposutm = new utmpos(area.Left, area.Bottom, utmzone);
                    break;
                case StartPosition.BottomRight:
                    startposutm = new utmpos(area.Right, area.Bottom, utmzone);
                    break;
                case StartPosition.TopLeft:
                    startposutm = new utmpos(area.Left, area.Top, utmzone);
                    break;
                case StartPosition.TopRight:
                    startposutm = new utmpos(area.Right, area.Top, utmzone);
                    break;

            }

            //return 
          //      FindPath(grid, startposutm);

            // find closest line point to home
            Tuple <linelatlng, bool> closest_ = findClosestLine(startposutm, grid, 0 /*Lane separation does not apply to starting point*/, angle);
            linelatlng closest = closest_.Item1;
            bool isFurtherMinDintace = closest_.Item2;
            bool oldIsFurtherMinDintace = closest_.Item2; 
            utmpos lastpnt;

            if (closest.p1.GetDistance(startposutm) < closest.p2.GetDistance(startposutm))
            {
                lastpnt = closest.p1;
            }
            else
            {
                lastpnt = closest.p2;
            }

            utmpos newstart = utmpos.Zero, newend = utmpos.Zero, oldstart = newstart, oldend = newend;
            int i = 0;
            bool flightForward = closest.p1.GetDistance(lastpnt) < closest.p2.GetDistance(lastpnt);
            List<PointLatLngAlt> tmp = new List<PointLatLngAlt>();
            List<PointLatLngAlt> oldTmp;

            while (grid.Count > 0)
            {
                oldend = newend;
                oldstart = newstart;
                oldIsFurtherMinDintace = isFurtherMinDintace;
                oldTmp = tmp;
                tmp = new List<PointLatLngAlt>();

                if (flightForward)
                {
                    newstart = newpos(closest.p1, 180 + angle, 2 * turn_radius);

                    if (spacing > 0)
                    {
                        for (int d = (int)(spacing - ((closest.basepnt.GetDistance(closest.p1)) % spacing));
                            d < (closest.p1.GetDistance(closest.p2));
                            d += (int)spacing)
                        {
                            double ax = closest.p1.x;
                            double ay = closest.p1.y;

                            newpos(ref ax, ref ay, angle, d);
                            addtomap(new utmpos(ax,ay,utmzone),"M");
                            tmp.Add((new utmpos(ax, ay, utmzone) { Tag = "M"}));
                          //ans.Add((new utmpos(ax, ay, utmzone) { Tag = "M" }));

                          //  if (shutter.ToLower().StartsWith("y"))
                              //  AddDigicamControlPhoto();
                        }
                    }


                    newend = newpos(closest.p2, angle, 2 * turn_radius);
                  //  if (overshoot1 > 0)
                   //     ans.Add(new utmpos(closest.p2) { Tag = "M" });

                    lastpnt = closest.p2;

                    grid.Remove(closest);
                    if (grid.Count != 0) { 
                        closest_ = findClosestLine(newend, grid, minLaneSeparationINMeters, angle); 
                        closest = closest_.Item1;
                        isFurtherMinDintace = closest_.Item2;
                    }
                }
                else
                {
                    newstart = newpos(closest.p2, 180 + angle, -2 * turn_radius);
                    
                    if (spacing > 0)
                    {
                        for (int d = (int)((closest.basepnt.GetDistance(closest.p2)) % spacing);
                            d < (closest.p1.GetDistance(closest.p2));
                            d += (int)spacing)
                        {
                            double ax = closest.p2.x;
                            double ay = closest.p2.y;

                            newpos(ref ax, ref ay, angle, -d);
                            addtomap(new utmpos(ax, ay, utmzone), "M");
                            tmp.Add((new utmpos(ax, ay, utmzone) { Tag = "M" }));
                            //ans.Add((new utmpos(ax, ay, utmzone) { Tag = "M" }));

                           // if (shutter.ToLower().StartsWith("y"))
                            //    AddDigicamControlPhoto();
                        }
                    }

                    newend = newpos(closest.p1, angle, -2 * turn_radius);
                 //   if (overshoot2 > 0)
                 //       ans.Add(new utmpos(closest.p1) { Tag = "M" });
                    
                    lastpnt = closest.p1;

                    grid.Remove(closest);
                    if (grid.Count != 0)
                    {
                        closest_ = findClosestLine(newend, grid, minLaneSeparationINMeters, angle);
                        closest = closest_.Item1;
                        isFurtherMinDintace = closest_.Item2;
                    }
                }

                if (i != 0)
                {
                    
                    int sign = flightForward ? -1 : 1;
                    double addDist = oldend.GetDistance(newstart) * cos_aob(oldend, newstart, newend);

                    if (addDist < 0)
                    {
                        newstart = newpos(newstart, 180 + angle, sign * addDist);
                    }
                    else
                    {
                        oldend = newpos(oldend, angle, sign * addDist);
                    }

                    
                    addtomap(oldstart, "S");
                    ans.Add(oldstart);
                    for (int j = 0; j < oldTmp.Count; j++)
                        ans.Add(oldTmp[j]);
                    addtomap(oldend, "E");
                    ans.Add(oldend);
                    oldTmp.Clear();

                    //flying around in a circle
                    if (!oldIsFurtherMinDintace)
                    {
                        double tmpAngle = angle;
                        utmpos midpos = newpos(oldend, 90 + tmpAngle, minLaneSeparationINMeters);
                        
                        if (midpos.GetDistance(oldend) < midpos.GetDistance(newstart) &&
                            midpos.GetDistance(newstart) > newstart.GetDistance(oldend))
                        {
                        }
                        else
                        {
                            tmpAngle += 180;
                        }
                       
                        midpos = newpos(oldend, 90 + tmpAngle, minLaneSeparationINMeters);                      
                        ans.Add(midpos);
                        midpos = newpos(midpos, angle, sign * minLaneSeparationINMeters);
                        ans.Add(midpos);
                        midpos = newpos(midpos, 270 + tmpAngle, minLaneSeparationINMeters);
                        ans.Add(midpos);
                    }
                } else {
                    double cos_phi = cos_aob(startposutm, newstart, newend);
                    if (cos_phi > 0)
                    {
                        if (Math.Pow(startposutm.GetDistance(newstart), 2) * (1 - cos_phi * cos_phi) > 4 * Math.Pow(minLaneSeparationINMeters, 2))
                        {
                            utmpos midpos = newpos(newstart, 90 + angle, minLaneSeparationINMeters);
                            if (midpos.GetDistance(startposutm) > startposutm.GetDistance(newstart))
                            {
                                midpos = newpos(newstart, 270 + angle, minLaneSeparationINMeters);
                            }
                            ans.Add(midpos);
                        }
                        else
                        {
                            utmpos midpos = newpos(newstart, 90 + angle, minLaneSeparationINMeters);
                            double tmpAngle = angle;
                            if (midpos.GetDistance(startposutm) < startposutm.GetDistance(newstart))
                            {
                                tmpAngle += 180;
                            }
                            int sign = flightForward ? -1 : 1;
                            midpos = newpos(newstart, 90 + tmpAngle, minLaneSeparationINMeters);
                            ans.Add(midpos);
                            midpos = newpos(midpos, angle, sign * minLaneSeparationINMeters);
                            ans.Add(midpos);
                            midpos = newpos(midpos, 270 + tmpAngle, minLaneSeparationINMeters);
                            ans.Add(midpos);
                        }
                    }

                }
                flightForward = !flightForward;
                i++;
            }    

            addtomap(newstart, "S");
            ans.Add(newstart);
            for (int j = 0; j < tmp.Count; j++)
                ans.Add(tmp[j]);
            tmp.Clear();
            addtomap(newend, "E");
            ans.Add(newend);

                

            // set the altitude on all points
            ans.ForEach(plla => { plla.Alt = altitude; });

            return ans;
        }
Beispiel #9
0
        public static double cos_aob (utmpos a, utmpos o, utmpos b)
        {
            double A = a.GetDistance(o), B = b.GetDistance(o), C = a.GetDistance(b);

            return (- C * C + A * A + B * B) / (2 * A * B);
        }