/// <summary>
 /// Sets the current attribute (foreground and background colors) to be used when
 /// writing characters.
 /// </summary>
 /// <param name="attr">The desired output attribute.</param>
 public void SetTextAttribute(ConsoleCharAttribute attr)
 {
     if (!WinCon.SetConsoleTextAttribute(handle, attr))
     {
         throw new ApplicationException("Unable to set text attribute");
     }
 }
        /// <summary>
        /// Fills character attributes at a given cursor position.
        /// </summary>
        /// <param name="fgColor">The foreground color to use in the fill.</param>
        /// <param name="bgColor">The background color to use in the fill.</param>
        /// <param name="numAttrs">The number of character cells to be filled with the attribute.</param>
        /// <param name="x">The column position where the fill operation is to start.</param>
        /// <param name="y">The row position where the fill operation is to start.</param>
        /// <returns>The number of character cells in which the attribute was written.</returns>
        public int FillAttributeXY(ConsoleColor fgColor, ConsoleColor bgColor, int numAttrs, int x, int y)
        {
            Coord pos = new Coord((short)x, (short)y);
            ConsoleCharAttribute attr = new ConsoleCharAttribute(fgColor, bgColor);
            int attrsWritten          = 0;

            if (!WinCon.FillConsoleOutputAttribute(handle, attr, numAttrs, pos, ref attrsWritten))
            {
                throw new ApplicationException("Error writing attributes");
            }
            return(attrsWritten);
        }
        /// <summary>
        /// Reads character attributes from the screen buffer, starting at the given position.
        /// </summary>
        /// <param name="nattrs">Number of attributes to read.</param>
        /// <param name="x">Column position of the first attribute to read.</param>
        /// <param name="y">Row position of the first attribute to read.</param>
        /// <returns>An array containing the attributes read from the screen buffer.</returns>
        public ConsoleCharAttribute[] ReadAtrributesXY(int nColors, int x, int y)
        {
            if (disposed)
            {
                throw new ObjectDisposedException(this.ToString());
            }
            ConsoleCharAttribute[] buff = new ConsoleCharAttribute[nColors];
            int colorsRead = 0;

            if (!WinCon.ReadConsoleOutputAttribute(handle, buff, nColors,
                                                   new Coord((short)x, (short)y), ref colorsRead))
            {
                throw new System.IO.IOException("Read error", Marshal.GetLastWin32Error());
            }
            if (colorsRead < nColors)
            {
                ConsoleCharAttribute[] newBuff = new ConsoleCharAttribute[colorsRead];
                Array.Copy(buff, newBuff, colorsRead);
                return(newBuff);
            }
            return(buff);
        }
        /// <summary>
        /// Resets foreground and background colors to their defaults.
        /// </summary>
        public void ResetColor()
        {
            ConsoleCharAttribute attr = new ConsoleCharAttribute(ConsoleColor.Gray, ConsoleColor.Black);

            SetTextAttribute(attr);
        }
Beispiel #5
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        /// <summary>
        /// Writes character attributes to the screen buffer at the given cursor position.
        /// </summary>
        /// <param name="attrs">An array of attributes to be written to the screen buffer.</param>
        /// <param name="nattrs">The number of attributes to be written.</param>
        /// <param name="x">Column position in which to write the first attribute.</param>
        /// <param name="y">Row position in which to write the first attribute.</param>
        /// <returns>Returns the number of attributes written.</returns>
        public int WriteAttributesXY(ConsoleCharAttribute[] attrs, int nattrs, int x, int y)
        {
            if (disposed)
            {
                throw new ObjectDisposedException(this.ToString());
            }
            if (nattrs > attrs.Length)
            {
                throw new ArgumentException("nattrs cannot be larger than the array length");
            }
            int attrsWritten = 0;
            Coord writePos = new Coord((short)x, (short)y);

            if (!WinCon.WriteConsoleOutputAttribute(handle, attrs, attrs.Length, writePos, ref attrsWritten))
            {
                throw new System.IO.IOException("Write error", Marshal.GetLastWin32Error());
            }
            return attrsWritten;
        }
Beispiel #6
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 /// <summary>
 /// Sets the current attribute (foreground and background colors) to be used when
 /// writing characters.
 /// </summary>
 /// <param name="attr">The desired output attribute.</param>
 public void SetTextAttribute(ConsoleCharAttribute attr)
 {
     if (!WinCon.SetConsoleTextAttribute(handle, attr))
     {
         throw new ApplicationException("Unable to set text attribute");
     }
 }
Beispiel #7
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 /// <summary>
 /// Resets foreground and background colors to their defaults.
 /// </summary>
 public void ResetColor()
 {
     ConsoleCharAttribute attr = new ConsoleCharAttribute(ConsoleColor.Gray, ConsoleColor.Black);
     SetTextAttribute(attr);
 }
Beispiel #8
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 /// <summary>
 /// Reads character attributes from the screen buffer, starting at the given position.
 /// </summary>
 /// <param name="nattrs">Number of attributes to read.</param>
 /// <param name="x">Column position of the first attribute to read.</param>
 /// <param name="y">Row position of the first attribute to read.</param>
 /// <returns>An array containing the attributes read from the screen buffer.</returns>
 public ConsoleCharAttribute[] ReadAtrributesXY(int nColors, int x, int y)
 {
     if (disposed)
     {
         throw new ObjectDisposedException(this.ToString());
     }
     ConsoleCharAttribute[] buff = new ConsoleCharAttribute[nColors];
     int colorsRead = 0;
     if (!WinCon.ReadConsoleOutputAttribute(handle, buff, nColors,
         new Coord((short)x, (short)y), ref colorsRead))
     {
         throw new System.IO.IOException("Read error", Marshal.GetLastWin32Error());
     }
     if (colorsRead < nColors)
     {
         ConsoleCharAttribute[] newBuff = new ConsoleCharAttribute[colorsRead];
         Array.Copy(buff, newBuff, colorsRead);
         return newBuff;
     }
     return buff;
 }
Beispiel #9
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        public static extern bool SetConsoleTextAttribute(
			IntPtr hConsoleOutput,
			ConsoleCharAttribute attr);
Beispiel #10
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 /// <summary>
 /// Creates a new instance of the ConsoleCharInfo structure.
 /// </summary>
 /// <param name="aChar">The ASCII character.</param>
 /// <param name="attr">Character attributes.</param>
 public ConsoleCharInfo(byte aChar, ConsoleCharAttribute attr)
 {
     cUnicodeChar = '\x0';
     bAsciiChar   = aChar;
     this.attr    = attr;
 }
Beispiel #11
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 /// <summary>
 /// Creates a new instance of the ConsoleCharInfo structure.
 /// </summary>
 /// <param name="uChar">The Unicode character.</param>
 /// <param name="attr">Character attributes.</param>
 public ConsoleCharInfo(char uChar, ConsoleCharAttribute attr)
 {
     bAsciiChar   = 0;
     cUnicodeChar = uChar;
     this.attr    = attr;
 }
Beispiel #12
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 public static extern bool SetConsoleTextAttribute(
     IntPtr hConsoleOutput,
     ConsoleCharAttribute attr);
Beispiel #13
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 public static extern bool FillConsoleOutputAttribute(
     IntPtr hConsoleOutput,
     ConsoleCharAttribute wAttribute,
     int nLength,
     Coord dwWriteCoord,
     ref int lpNumberOfAttrsWritten);
Beispiel #14
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 /// <summary>
 /// Creates a new instance of the ConsoleCharInfo structure.
 /// </summary>
 /// <param name="aChar">The ASCII character.</param>
 /// <param name="attr">Character attributes.</param>
 public ConsoleCharInfo(byte aChar, ConsoleCharAttribute attr)
 {
     cUnicodeChar = '\x0';
     bAsciiChar = aChar;
     this.attr = attr;
 }
Beispiel #15
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 /// <summary>
 /// Creates a new instance of the ConsoleCharInfo structure.
 /// </summary>
 /// <param name="uChar">The Unicode character.</param>
 /// <param name="attr">Character attributes.</param>
 public ConsoleCharInfo(char uChar, ConsoleCharAttribute attr)
 {
     bAsciiChar = 0;
     cUnicodeChar = uChar;
     this.attr = attr;
 }
Beispiel #16
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 /// <summary>
 /// Fills character attributes at a given cursor position.
 /// </summary>
 /// <param name="fgColor">The foreground color to use in the fill.</param>
 /// <param name="bgColor">The background color to use in the fill.</param>
 /// <param name="numAttrs">The number of character cells to be filled with the attribute.</param>
 /// <param name="x">The column position where the fill operation is to start.</param>
 /// <param name="y">The row position where the fill operation is to start.</param>
 /// <returns>The number of character cells in which the attribute was written.</returns>
 public int FillAttributeXY(ConsoleColor fgColor, ConsoleColor bgColor, int numAttrs, int x, int y)
 {
     Coord pos = new Coord((short)x, (short)y);
     ConsoleCharAttribute attr = new ConsoleCharAttribute(fgColor, bgColor);
     int attrsWritten = 0;
     if (!WinCon.FillConsoleOutputAttribute(handle, attr, numAttrs, pos, ref attrsWritten))
     {
         throw new ApplicationException("Error writing attributes");
     }
     return attrsWritten;
 }
Beispiel #17
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        public static extern bool FillConsoleOutputAttribute(
			IntPtr hConsoleOutput,
			ConsoleCharAttribute wAttribute,
			int nLength,
			Coord dwWriteCoord,
			ref int lpNumberOfAttrsWritten);