static void ProcessMethod(SyncVarAccessLists syncVarAccessLists, MethodDefinition md)
        {
            // process all references to replaced members with properties
            //Log.Warning($"      ProcessSiteMethod {md}");

            // skip static constructor, "MirrorProcessed", "InvokeUserCode_"
            if (md.Name == ".cctor" ||
                md.Name == NetworkBehaviourProcessor.ProcessedFunctionName ||
                md.Name.StartsWith(Weaver.InvokeRpcPrefix))
            {
                return;
            }

            // skip abstract
            if (md.IsAbstract)
            {
                return;
            }

            // go through all instructions of this method
            if (md.Body != null && md.Body.Instructions != null)
            {
                for (int i = 0; i < md.Body.Instructions.Count;)
                {
                    Instruction instr = md.Body.Instructions[i];
                    i += ProcessInstruction(syncVarAccessLists, md, instr, i);
                }
            }
        }
Beispiel #2
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 public SyncVarAttributeProcessor(AssemblyDefinition assembly, WeaverTypes weaverTypes, SyncVarAccessLists syncVarAccessLists, Logger Log)
 {
     this.assembly           = assembly;
     this.weaverTypes        = weaverTypes;
     this.syncVarAccessLists = syncVarAccessLists;
     this.Log = Log;
 }
        static int ProcessInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction instr, int iCount)
        {
            // stfld (sets value of a field)?
            if (instr.OpCode == OpCodes.Stfld && instr.Operand is FieldDefinition opFieldst)
            {
                ProcessSetInstruction(syncVarAccessLists, md, instr, opFieldst);
            }

            // ldfld (load value of a field)?
            if (instr.OpCode == OpCodes.Ldfld && instr.Operand is FieldDefinition opFieldld)
            {
                // this instruction gets the value of a field. cache the field reference.
                ProcessGetInstruction(syncVarAccessLists, md, instr, opFieldld);
            }

            // ldflda (load field address aka reference)
            if (instr.OpCode == OpCodes.Ldflda && instr.Operand is FieldDefinition opFieldlda)
            {
                // watch out for initobj instruction
                // see https://github.com/vis2k/Mirror/issues/696
                return(ProcessLoadAddressInstruction(syncVarAccessLists, md, instr, opFieldlda, iCount));
            }

            // we processed one instruction (instr)
            return(1);
        }
Beispiel #4
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 public NetworkBehaviourProcessor(AssemblyDefinition assembly, WeaverTypes weaverTypes, SyncVarAccessLists syncVarAccessLists, Writers writers, Readers readers, Logger Log, TypeDefinition td)
 {
     this.assembly           = assembly;
     this.weaverTypes        = weaverTypes;
     this.syncVarAccessLists = syncVarAccessLists;
     this.writers            = writers;
     this.readers            = readers;
     this.Log = Log;
     syncVarAttributeProcessor = new SyncVarAttributeProcessor(assembly, weaverTypes, syncVarAccessLists, Log);
     netBehaviourSubclass      = td;
 }
        // process the module
        public static void Process(ModuleDefinition moduleDef, SyncVarAccessLists syncVarAccessLists)
        {
            DateTime startTime = DateTime.Now;

            // process all classes in this module
            foreach (TypeDefinition td in moduleDef.Types)
            {
                if (td.IsClass)
                {
                    ProcessClass(syncVarAccessLists, td);
                }
            }

            Console.WriteLine($"  ProcessSitesModule {moduleDef.Name} elapsed time:{(DateTime.Now - startTime)}");
        }
        static void ProcessClass(SyncVarAccessLists syncVarAccessLists, TypeDefinition td)
        {
            //Console.WriteLine($"    ProcessClass {td}");

            // process all methods in this class
            foreach (MethodDefinition md in td.Methods)
            {
                ProcessMethod(syncVarAccessLists, md);
            }

            // processes all nested classes in this class recursively
            foreach (TypeDefinition nested in td.NestedTypes)
            {
                ProcessClass(syncVarAccessLists, nested);
            }
        }
        // replaces syncvar read access with the NetworkXYZ.get property calls
        static void ProcessGetInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction i, FieldDefinition opField)
        {
            // don't replace property call sites in constructors
            if (md.Name == ".ctor")
            {
                return;
            }

            // does it set a field that we replaced?
            if (syncVarAccessLists.replacementGetterProperties.TryGetValue(opField, out MethodDefinition replacement))
            {
                //replace with property
                //Log.Warning($"    replacing {md.Name}:{i}");
                i.OpCode  = OpCodes.Call;
                i.Operand = replacement;
                //Log.Warning($"    replaced {md.Name}:{i}");
            }
        }
        static int ProcessLoadAddressInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction instr, FieldDefinition opField, int iCount)
        {
            // don't replace property call sites in constructors
            if (md.Name == ".ctor")
            {
                return(1);
            }

            // does it set a field that we replaced?
            if (syncVarAccessLists.replacementSetterProperties.TryGetValue(opField, out MethodDefinition replacement))
            {
                // we have a replacement for this property
                // is the next instruction a initobj?
                Instruction nextInstr = md.Body.Instructions[iCount + 1];

                if (nextInstr.OpCode == OpCodes.Initobj)
                {
                    // we need to replace this code with:
                    //     var tmp = new MyStruct();
                    //     this.set_Networkxxxx(tmp);
                    ILProcessor        worker      = md.Body.GetILProcessor();
                    VariableDefinition tmpVariable = new VariableDefinition(opField.FieldType);
                    md.Body.Variables.Add(tmpVariable);

                    worker.InsertBefore(instr, worker.Create(OpCodes.Ldloca, tmpVariable));
                    worker.InsertBefore(instr, worker.Create(OpCodes.Initobj, opField.FieldType));
                    worker.InsertBefore(instr, worker.Create(OpCodes.Ldloc, tmpVariable));
                    worker.InsertBefore(instr, worker.Create(OpCodes.Call, replacement));

                    worker.Remove(instr);
                    worker.Remove(nextInstr);
                    return(4);
                }
            }

            return(1);
        }
Beispiel #9
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        // Weave takes an AssemblyDefinition to be compatible with both old and
        // new weavers:
        // * old takes a filepath, new takes a in-memory byte[]
        // * old uses DefaultAssemblyResolver with added dependencies paths,
        //   new uses ...?
        //
        // => assembly: the one we are currently weaving (MyGame.dll)
        // => resolver: useful in case we need to resolve any of the assembly's
        //              assembly.MainModule.AssemblyReferences.
        //              -> we can resolve ANY of them given that the resolver
        //                 works properly (need custom one for ILPostProcessor)
        //              -> IMPORTANT: .Resolve() takes an AssemblyNameReference.
        //                 those from assembly.MainModule.AssemblyReferences are
        //                 guaranteed to be resolve-able.
        //                 Parsing from a string for Library/.../Mirror.dll
        //                 would not be guaranteed to be resolve-able because
        //                 for ILPostProcessor we can't assume where Mirror.dll
        //                 is etc.
        public bool Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, out bool modified)
        {
            WeavingFailed = false;
            modified      = false;
            try
            {
                CurrentAssembly = assembly;

                // fix "No writer found for ..." error
                // https://github.com/vis2k/Mirror/issues/2579
                // -> when restarting Unity, weaver would try to weave a DLL
                //    again
                // -> resulting in two GeneratedNetworkCode classes (see ILSpy)
                // -> the second one wouldn't have all the writer types setup
                if (CurrentAssembly.MainModule.ContainsClass(GeneratedCodeNamespace, GeneratedCodeClassName))
                {
                    //Log.Warning($"Weaver: skipping {CurrentAssembly.Name} because already weaved");
                    return(true);
                }

                weaverTypes = new WeaverTypes(CurrentAssembly, Log, ref WeavingFailed);

                // weaverTypes are needed for CreateGeneratedCodeClass
                CreateGeneratedCodeClass();

                // WeaverList depends on WeaverTypes setup because it uses Import
                syncVarAccessLists = new SyncVarAccessLists();

                // initialize readers & writers with this assembly.
                // we need to do this in every Process() call.
                // otherwise we would get
                // "System.ArgumentException: Member ... is declared in another module and needs to be imported"
                // errors when still using the previous module's reader/writer funcs.
                writers = new Writers(CurrentAssembly, weaverTypes, GeneratedCodeClass, Log);
                readers = new Readers(CurrentAssembly, weaverTypes, GeneratedCodeClass, Log);

                Stopwatch rwstopwatch = Stopwatch.StartNew();
                // Need to track modified from ReaderWriterProcessor too because it could find custom read/write functions or create functions for NetworkMessages
                modified = ReaderWriterProcessor.Process(CurrentAssembly, resolver, Log, writers, readers, ref WeavingFailed);
                rwstopwatch.Stop();
                Console.WriteLine($"Find all reader and writers took {rwstopwatch.ElapsedMilliseconds} milliseconds");

                ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
                Console.WriteLine($"Script Module: {moduleDefinition.Name}");

                MirrorWeaver.QSBReaderWriterProcessor.Process(moduleDefinition, writers, readers, ref WeavingFailed);

                modified |= WeaveModule(moduleDefinition);

                if (WeavingFailed)
                {
                    return(false);
                }

                if (modified)
                {
                    SyncVarAttributeAccessReplacer.Process(moduleDefinition, syncVarAccessLists);

                    // add class that holds read/write functions
                    moduleDefinition.Types.Add(GeneratedCodeClass);

                    ReaderWriterProcessor.InitializeReaderAndWriters(CurrentAssembly, weaverTypes, writers, readers, GeneratedCodeClass);

                    // DO NOT WRITE here.
                    // CompilationFinishedHook writes to the file.
                    // ILPostProcessor writes to in-memory assembly.
                    // it depends on the caller.
                    //CurrentAssembly.Write(new WriterParameters{ WriteSymbols = true });
                }

                return(true);
            }
            catch (Exception e)
            {
                Log.Error($"Exception :{e}");
                WeavingFailed = true;
                return(false);
            }
        }