Beispiel #1
0
        public void SetupNetworkClient()
        {
            SetupClient();

            playerGO2 = new GameObject();
            playerGO2.AddComponent <NetworkIdentity>();
            behavior2 = playerGO2.AddComponent <SampleBehavior>();
            flags     = playerGO2.AddComponent <Flags>();
        }
Beispiel #2
0
        public IEnumerator SetupNetworkServer() => RunAsync(async() =>
        {
            SetupServer();

            await manager.StartServer();

            playerGO = new GameObject();
            playerGO.AddComponent <NetworkIdentity>();
            behavior = playerGO.AddComponent <SampleBehavior>();
            flags    = playerGO.AddComponent <Flags>();
        });