Beispiel #1
0
        public void SyncsBehaviour(bool initialState)
        {
            SyncVarNetworkBehaviour serverObject = CreateObject <SyncVarNetworkBehaviour>();
            SyncVarNetworkBehaviour clientObject = CreateObject <SyncVarNetworkBehaviour>();

            SyncVarNetworkBehaviour serverValue = CreateNetworkIdentity(2046).gameObject.AddComponent <SyncVarNetworkBehaviour>();

            serverObject.value = serverValue;
            clientObject.value = null;

            bool written = SyncToClient(serverObject, clientObject, initialState);

            Assert.IsTrue(written);
            Assert.That(clientObject.value, Is.EqualTo(serverValue));
        }
Beispiel #2
0
        public void SyncsMultipleBehaviour(bool initialState)
        {
            SyncVarNetworkBehaviour serverObject = CreateObject <SyncVarNetworkBehaviour>();
            SyncVarNetworkBehaviour clientObject = CreateObject <SyncVarNetworkBehaviour>();

            NetworkIdentity         identity   = CreateNetworkIdentity(2046);
            SyncVarNetworkBehaviour behaviour1 = identity.gameObject.AddComponent <SyncVarNetworkBehaviour>();
            SyncVarNetworkBehaviour behaviour2 = identity.gameObject.AddComponent <SyncVarNetworkBehaviour>();

            // create array/set indices
            _ = identity.NetworkBehaviours;

            int index1 = behaviour1.ComponentIndex;
            int index2 = behaviour2.ComponentIndex;

            // check components of same type have different indexes
            Assert.That(index1, Is.Not.EqualTo(index2));

            // check behaviour 1 can be synced
            serverObject.value = behaviour1;
            clientObject.value = null;

            bool written1 = SyncToClient(serverObject, clientObject, initialState);

            Assert.IsTrue(written1);
            Assert.That(clientObject.value, Is.EqualTo(behaviour1));

            // check that behaviour 2 can be synced
            serverObject.value = behaviour2;
            clientObject.value = null;

            bool written2 = SyncToClient(serverObject, clientObject, initialState);

            Assert.IsTrue(written2);
            Assert.That(clientObject.value, Is.EqualTo(behaviour2));
        }