Beispiel #1
0
 /// <summary>
 /// Called on the client when connected to a server.
 /// <para>The default implementation of this function sets the client as ready and adds a player. Override the function to dictate what happens when the client connects.</para>
 /// </summary>
 public override void OnClientConnect()
 {
     base.OnClientConnect();
     canvasController.OnClientConnect();
 }
Beispiel #2
0
 /// <summary>
 /// Called on the client when connected to a server.
 /// <para>The default implementation of this function sets the client as ready and adds a player. Override the function to dictate what happens when the client connects.</para>
 /// </summary>
 /// <param name="conn">Connection to the server.</param>
 public override void OnClientConnect(NetworkConnection conn)
 {
     base.OnClientConnect(conn);
     canvasController.OnClientConnect(conn);
 }