// 채널을 수정하라고 지시하는 함수
        private void ChannelEdit()
        {
            if (list_Channels.SelectedItem == null || serverProperty.isRunning)
            {
                return;
            }

            ChannelEditor editor;

            PackedData.ChannelInfo data;

            Channel target = (Channel)list_Channels.SelectedItem;

            data = new PackedData.ChannelInfo(target.Name, target.max_capacity, 0, target.description);

            editor = new ChannelEditor(false, data);
            editor.ShowDialog();

            switch (editor.DialogResult)
            {
            case DialogResult.OK:
                target.UpdateInfo(editor.data);
                list_Channels.DisplayMember = null;
                list_Channels.DisplayMember = "Name";
                break;

            case DialogResult.Abort:
                serverProperty.channelsList.Remove(target);
                list_Channels.Items.Remove(target);
                break;

            case DialogResult.Cancel:
            default:
                break;
            }

            editor.Dispose();
        }
        // 채널을 만들라고 지시하는 함수
        private void ChannelCreate()
        {
            if (serverProperty.isRunning)
            {
                return;
            }
            else if (serverProperty.channelsList.Count > 100)
            {
                MessageBox.Show("채널 갯수는 100개를 넘길 수 없습니다.", "생성 오류", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            ChannelEditor editor;
            Channel       channel;

            editor = new ChannelEditor(true, new PackedData.ChannelInfo("", 100, 0, ""));
            editor.ShowDialog();

            switch (editor.DialogResult)
            {
            case DialogResult.OK:
                PackedData.ChannelInfo data = editor.data;
                channel = new Channel(data.name, data.max_capacity, data.description);

                serverProperty.channelsList.Add(channel);
                list_Channels.Items.Add(channel);
                break;

            case DialogResult.Abort:
            case DialogResult.Cancel:
            default:
                break;
            }

            editor.Dispose();
        }