Beispiel #1
0
    protected virtual ExternalReference<CompiledEffectContent> OnBuildEffect(ExternalReference<EffectContent> effect, ContentProcessorContext context)
    {

      return context.BuildAsset<EffectContent, CompiledEffectContent>(effect, typeof(EffectProcessor).Name);
#else
      if (string.IsNullOrEmpty(ContentHelper.GetMonoGamePlatform()))
        return context.BuildAsset<EffectContent, CompiledEffectContent>(effect, typeof(EffectProcessor).Name);
      else
        return context.BuildAsset<EffectContent, CompiledEffectContent>(effect, "MGEffectProcessor");

    }
Beispiel #2
0
        /// <summary>
        /// Called by the XNA Framework when importing an texture file to be used as a game asset. This
        /// is the method called by the XNA Framework when an asset is to be imported into an object
        /// that can be recognized by the Content Pipeline.
        /// </summary>
        /// <param name="filename">Name of a game asset file.</param>
        /// <param name="context">
        /// Contains information for importing a game asset, such as a logger interface.
        /// </param>
        /// <returns>Resulting game asset.</returns>
        public override TextureContent Import(string filename, ContentImporterContext context)
        {
            string extension = Path.GetExtension(filename);

            if (extension != null)
            {
                Texture texture = null;
                if (extension.Equals(".DDS", StringComparison.OrdinalIgnoreCase))
                {
                    using (var stream = File.OpenRead(filename))
                        texture = DdsHelper.Load(stream, DdsFlags.ForceRgb | DdsFlags.ExpandLuminance);
                }
                else if (extension.Equals(".TGA", StringComparison.OrdinalIgnoreCase))
                {
                    using (var stream = File.OpenRead(filename))
                        texture = TgaHelper.Load(stream);
                }

                if (texture != null)
                {
                    // When using the XNA content pipeline, check for MonoGame content.
                    if (!string.IsNullOrEmpty(ContentHelper.GetMonoGamePlatform()))

                    {
                        // These formats are not (yet) available in MonoGame.
                        switch (texture.Description.Format)
                        {
                        case DataFormat.B5G5R5A1_UNORM: // (16-bit TGA files.)
                        case DataFormat.R8_UNORM:
                        case DataFormat.A8_UNORM:
                            texture = texture.ConvertTo(DataFormat.R8G8B8A8_UNORM);
                            break;
                        }
                    }

                    // Convert DigitalRune Texture to XNA TextureContent.
                    var identity = new ContentIdentity(filename, "DigitalRune");
                    return(TextureHelper.ToContent(texture, identity));
                }
            }

            return(base.Import(filename, context));
        }
    /// <summary>
    /// Processes a texture.
    /// </summary>
    /// <param name="input">The texture content to process.</param>
    /// <param name="context">Context for the specified processor.</param>
    /// <returns>The converted texture content.</returns>
    /// <exception cref="ArgumentNullException">
    /// <paramref name="input"/> or <paramref name="context"/> is <see langword="null"/>.
    /// </exception>
    public override TextureContent Process(TextureContent input, ContentProcessorContext context)
    {
      if (input == null)
        throw new ArgumentNullException("input");
      if (context == null)
        throw new ArgumentNullException("context");

      // Linear vs. sRGB:
      // XNA does not support _SRGB texture formats. Texture processing is designed
      // for non-sRGB formats. (sRGB formats require a different order of operations!
      // See section "Alpha Blending" in DigitalRune KB.)

      try
      {
        var mipmapChain = input.Faces[0]; // Mipmap chain.
        var level0 = mipmapChain[0];      // Most detailed mipmap level.
        int width = level0.Width;
        int height = level0.Height;

        // Early out?
        if (!ColorKeyEnabled
            && (!GenerateMipmaps || (width == 1 && height == 1) // Does not need mipmaps
                || mipmapChain.Count > 1)                       // or already has mipmaps.
            && !PremultiplyAlpha
            && (!ResizeToPowerOfTwo || (MathHelper.IsPowerOf2(width) && MathHelper.IsPowerOf2(height)))
            && !ScaleAlphaToCoverage)
        {
          if (Format == DRTextureFormat.NoChange)
          {
            // No processing required.
            return input;
          }

          SurfaceFormat surfaceFormat;
          if (!level0.TryGetFormat(out surfaceFormat))
            throw new InvalidContentException("Surface format is not supported.", input.Identity);

          if ((Format == DRTextureFormat.Color && surfaceFormat == SurfaceFormat.Color)
              || (Format == DRTextureFormat.Dxt && IsDxt(surfaceFormat)))
          {
            // No processing required.
            return input;
          }
        }

        var texture = TextureHelper.ToTexture(input);
        var sourceFormat = texture.Description.Format;

        // Apply color keying.
        if (ColorKeyEnabled)
        {
          // Apply color keying in RGBA 8:8:8:8.
          texture = texture.ConvertTo(DataFormat.R8G8B8A8_UNORM);
          TextureHelper.ApplyColorKey(texture, ColorKeyColor.R, ColorKeyColor.G, ColorKeyColor.B, ColorKeyColor.A);
        }

        // Normal maps require special treatment (no sRGB, etc.).
        bool isNormalMap = (Format == DRTextureFormat.Normal || Format == DRTextureFormat.NormalInvertY);
        if (isNormalMap)
        {
          InputGamma = 1.0f;
          OutputGamma = 1.0f;
          PremultiplyAlpha = false;
        }

        // Check whether alpha channel is used.
        bool hasAlpha = false;            // true if alpha channel != 1.
        bool hasFractionalAlpha = false;  // true if alpha channel has 0 < alpha < 1.
        if (!isNormalMap)
        {
          if (GenerateMipmaps || ResizeToPowerOfTwo || PremultiplyAlpha || Format == DRTextureFormat.Dxt)
          {
            try
            {
              TextureHelper.HasAlpha(texture, out hasAlpha, out hasFractionalAlpha);
            }
            catch (NotSupportedException)
            {
              // HasAlpha() does not support the current format. Convert and try again.
              texture = texture.ConvertTo(DataFormat.R32G32B32A32_FLOAT);
              TextureHelper.HasAlpha(texture, out hasAlpha, out hasFractionalAlpha);
            }
          }
        }

        // Convert to high-precision, floating-point format for processing.
        texture = texture.ConvertTo(DataFormat.R32G32B32A32_FLOAT);

        if (!isNormalMap)
        {
          // Convert texture from gamma space to linear space.
          TextureHelper.GammaToLinear(texture, InputGamma);
        }
        else
        {
          // Convert normal map from [0, 1] to [-1, 1].
          TextureHelper.UnpackNormals(texture);
        }

        // The resize filter needs to consider alpha if the image is not already
        // premultiplied. PremultiplyAlpha indicates that the source image has
        // alpha, but is not yet premultiplied. (Premultiplication happen at the
        // end.)
        bool alphaTransparency = hasAlpha && PremultiplyAlpha;

        if (ResizeToPowerOfTwo || context.TargetProfile == GraphicsProfile.Reach && Format == DRTextureFormat.Dxt)
        {
          // Resize to power-of-two.
          int expectedWidth = RoundUpToPowerOfTwo(texture.Description.Width);
          int expectedHeight = RoundUpToPowerOfTwo(texture.Description.Height);
          if (expectedWidth != texture.Description.Width || expectedHeight != texture.Description.Height)
            texture = texture.Resize(expectedWidth, expectedHeight, texture.Description.Depth, ResizeFilter.Kaiser, alphaTransparency, TextureAddressMode.Clamp);
        }

        if (Format == DRTextureFormat.Dxt || Format == DRTextureFormat.Normal || Format == DRTextureFormat.NormalInvertY)
        {
          // Resize to multiple of four.
          int expectedWidth = RoundToMultipleOfFour(texture.Description.Width);
          int expectedHeight = RoundToMultipleOfFour(texture.Description.Height);
          if (expectedWidth != texture.Description.Width || expectedHeight != texture.Description.Height)
            texture = texture.Resize(expectedWidth, expectedHeight, texture.Description.Depth, ResizeFilter.Kaiser, alphaTransparency, TextureAddressMode.Clamp);
        }

        if (GenerateMipmaps && texture.Description.MipLevels <= 1)
        {
            // Generate mipmaps.
            texture.GenerateMipmaps(ResizeFilter.Box, alphaTransparency, TextureAddressMode.Repeat);
        }

        // For debugging:
        // ColorizeMipmaps(texture);

        if (!isNormalMap)
        {
          if (ScaleAlphaToCoverage)
            TextureHelper.ScaleAlphaToCoverage(texture, ReferenceAlpha, /* data not yet premultiplied */ false);

          // Convert texture from linear space to gamma space.
          TextureHelper.LinearToGamma(texture, OutputGamma);

          // Premultiply alpha.
          if (hasAlpha && PremultiplyAlpha)
            TextureHelper.PremultiplyAlpha(texture);
        }
        else
        {
          // Renormalize normal map and convert to DXT5nm.
          TextureHelper.ProcessNormals(texture, Format == DRTextureFormat.NormalInvertY);
        }


        // No PVRTC in XNA build.
        string mgPlatform = ContentHelper.GetMonoGamePlatform();
        if (!string.IsNullOrEmpty(mgPlatform) && mgPlatform.ToUpperInvariant() == "IOS")
          Format = DRTextureFormat.Color;


        // Convert to from floating-point format to requested output format.
        switch (Format)
        {
          case DRTextureFormat.NoChange:
            texture = texture.ConvertTo(sourceFormat);
            input = TextureHelper.ToContent(texture, input.Identity);
            break;

          case DRTextureFormat.Color:
            texture = texture.ConvertTo(DataFormat.R8G8B8A8_UNORM);
            input = TextureHelper.ToContent(texture, input.Identity);
            break;

          case DRTextureFormat.Dxt:
            if (texture.Description.Dimension == TextureDimension.Texture3D)
            {
              texture = texture.ConvertTo(DataFormat.R8G8B8A8_UNORM);
              input = TextureHelper.ToContent(texture, input.Identity);
            }
            else
            {

              input = Compress(context, texture, hasAlpha, hasFractionalAlpha, PremultiplyAlpha, input.Identity);
#else
              if (hasFractionalAlpha)
                texture = texture.ConvertTo(DataFormat.BC3_UNORM);
              else
                texture = texture.ConvertTo(DataFormat.BC1_UNORM);

              input = TextureHelper.ToContent(texture, input.Identity);

            }
            break;

          case DRTextureFormat.Normal:
          case DRTextureFormat.NormalInvertY:

            input = Compress(context, texture, true, true, false, input.Identity);
#else
            texture = texture.ConvertTo(DataFormat.BC3_UNORM);
            input = TextureHelper.ToContent(texture, input.Identity);

            break;
          default:
            throw new NotSupportedException("The specified output format is not supported.");
        }
      }
      catch (Exception ex)
      {
        throw new InvalidContentException(ex.Message, input.Identity);
      }

      return input;
    }