Beispiel #1
0
        private static void UciPosition(string[] tokens)
        {
            //position [fen <fenstring> | startpos ]  moves <move1> .... <movei>
            if (tokens[1] == "startpos")
            {
                _engine.SetupPosition();
            }
            else if (tokens[1] == "fen") //rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
            {
                string fen = string.Join(' ', tokens, 2, tokens.Length - 2);
                _engine.SetupPosition(fen);
            }
            else
            {
                Uci.Log("'position' parameters missing or not understood. Assuming 'startpos'.");
                _engine.SetupPosition();
            }

            int firstMove = Array.IndexOf(tokens, "moves") + 1;

            if (firstMove == 0)
            {
                return;
            }

            for (int i = firstMove; i < tokens.Length; i++)
            {
                Move move = MoveFromUciNotation(tokens[i]);
                _engine.Play(move);
            }
        }
Beispiel #2
0
 private static void UciGo(string[] tokens)
 {
     if (TryParse(tokens, "movetime", out int timePerMove))
     {
         //Fixed move time e.g. 5 Minutes per Move = go movetime 300000
         TryParse(tokens, "depth", out int searchDepth, int.MaxValue);
         _engine.Go(timePerMove, searchDepth);
     }
     else if (TryParse(tokens, "btime", out int blackTime) && TryParse(tokens, "wtime", out int whiteTime))
     {
         //Searching on a budget that may increase at certain intervals
         //40 Moves in 5 Minutes = go wtime 300000 btime 300000 movestogo 40
         //40 Moves in 5 Minutes, 1 second increment per Move =  go wtime 300000 btime 300000 movestogo 40 winc 1000 binc 1000 movestogo 40
         //5 Minutes total, no increment (sudden death) = go wtime 300000 btime 300000
         TryParse(tokens, "binc", out int blackIncrement);
         TryParse(tokens, "winc", out int whiteIncrement);
         TryParse(tokens, "movestogo", out int movesToGo, 40); //assuming 30 e.g. spend 1/30th of total budget on the move
         TryParse(tokens, "depth", out int searchDepth, int.MaxValue);
         _engine.Go(blackTime, whiteTime, blackIncrement, whiteIncrement, movesToGo, searchDepth);
     }
     else if (TryParse(tokens, "depth", out int searchDepth))
     {
         _engine.Go(searchDepth);
     }
     else if (IsDefined(tokens, "infinite"))
     {
         //Infinite = go infinite
         _engine.Go();
     }
     else
     {
         Uci.Log("'go' parameters missing or not understood. Stop the search using 'stop'.");
         _engine.Go();
     }
 }
Beispiel #3
0
        internal void Go(int blackTime, int whiteTime, int blackIncrement, int whiteIncrement, int movesToGo, int maxSearchDepth)
        {
            Stop();
            _searchDepth = maxSearchDepth;
            int myTime      = _board.WhiteToMove ? whiteTime : blackTime;
            int myIncrement = _board.WhiteToMove ? whiteIncrement : blackIncrement;
            int totalTime   = myTime + myIncrement * (movesToGo - 1) - MOVE_TIME_MARGIN;

            _timeBudget = totalTime / movesToGo;
            Uci.Log($"Search budget set to {_timeBudget}ms!");
            StartSearch();
        }
Beispiel #4
0
        //*****************
        //*** INTERNALS ***
        //*****************

        private void StartSearch(int maxDepth, long maxNodes)
        {
            //do the first iteration. it's cheap, no time check, no thread
            Uci.Log($"Search scheduled to take {_time.TimePerMoveWithMargin}ms!");

            //add all history positions with a score of 0 (Draw through 3-fold repetition) and freeze them by setting a depth that is never going to be overwritten
            foreach (var position in _history)
            {
                Transpositions.Store(position.ZobristHash, Transpositions.HISTORY, 0, SearchWindow.Infinite, 0, default);
            }

            _search = new IterativeSearch(_board, maxNodes);
            _time.StartInterval();
            _search.SearchDeeper();
            Collect();

            //start the search thread
            _maxSearchDepth = maxDepth;
            _searching      = new Thread(Search)
            {
                Priority = ThreadPriority.Highest
            };
            _searching.Start();
        }