Beispiel #1
0
        internal void Connect(DrawingSurfaceRuntimeHost host)
        {
            _renderer = new CubeRenderer();
            _renderer.Initialize();
            _renderer.UpdateForWindowSizeChange((float)WindowBounds.Width, (float)WindowBounds.Height);
            _renderer.UpdateForRenderResolutionChange((float)_renderResolution.Width, (float)_renderResolution.Height);

            // Restart timer after renderer has finished initializing.
            _timer.Reset();
        }
Beispiel #2
0
        internal void Connect(DrawingSurfaceRuntimeHost host)
        {
            _renderer = new CubeRenderer();
            _renderer.Initialize();
            _renderer.UpdateForWindowSizeChange((float)WindowBounds.Width, (float)WindowBounds.Height);
            _renderer.UpdateForRenderResolutionChange((float)_renderResolution.Width, (float)_renderResolution.Height);

            // Restart timer after renderer has finished initializing.
            _timer.Reset();
        }