Beispiel #1
0
        /// <summary>
        /// Start network encryption. Automatically called by Login() if the server requests encryption.
        /// </summary>
        /// <returns>True if encryption was successful</returns>
        private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
        {
            System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
            byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();

            if (Settings.DebugMessages)
            {
                ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.");
            }

            if (serverIDhash != "-")
            {
                Console.WriteLine("Checking Session...");
                if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session.");
                    return(false);
                }
            }

            //Encrypt the data
            byte[] key_enc   = dataTypes.GetArray(RSAService.Encrypt(secretKey, false));
            byte[] token_enc = dataTypes.GetArray(RSAService.Encrypt(token, false));

            //Encryption Response packet
            SendPacket(0x01, dataTypes.ConcatBytes(key_enc, token_enc));

            //Start client-side encryption
            socketWrapper.SwitchToEncrypted(secretKey);

            //Process the next packet
            int         packetID   = -1;
            List <byte> packetData = new List <byte>();

            while (true)
            {
                ReadNextPacket(ref packetID, packetData);
                if (packetID == 0x00) //Login rejected
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
                    return(false);
                }
                else if (packetID == 0x02) //Login successful
                {
                    login_phase = false;

                    if (!pForge.CompleteForgeHandshake())
                    {
                        return(false);
                    }

                    StartUpdating();
                    return(true);
                }
                else
                {
                    HandlePacket(packetID, packetData);
                }
            }
        }
Beispiel #2
0
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;

            if (Handler.GetTerrainEnabled())
            {
                ConsoleIO.WriteLineFormatted("§e[错误]§c世界交互 暂不支持此版本");
                Handler.SetTerrainEnabled(false);
            }

            if (handler.GetInventoryEnabled())
            {
                ConsoleIO.WriteLineFormatted("§e[错误]§c物品栏交互暂不支持此版本");
                handler.SetInventoryEnabled(false);
            }

            if (handler.GetEntityHandlingEnabled())
            {
                ConsoleIO.WriteLineFormatted("§e[错误]§c实体交互暂不支持此版本");
                handler.SetEntityHandlingEnabled(false);
            }
        }
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;

            if (Handler.GetTerrainEnabled())
            {
                Translations.WriteLineFormatted("extra.terrainandmovement_disabled");
                Handler.SetTerrainEnabled(false);
            }

            if (handler.GetInventoryEnabled())
            {
                Translations.WriteLineFormatted("extra.inventory_disabled");
                handler.SetInventoryEnabled(false);
            }

            if (handler.GetEntityHandlingEnabled())
            {
                Translations.WriteLineFormatted("extra.entity_disabled");
                handler.SetEntityHandlingEnabled(false);
            }
        }
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;

            if (Handler.GetTerrainEnabled())
            {
                ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
                Handler.SetTerrainEnabled(false);
            }

            if (handler.GetInventoryEnabled())
            {
                ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version.");
                handler.SetInventoryEnabled(false);
            }

            if (handler.GetEntityHandlingEnabled())
            {
                ConsoleIO.WriteLineFormatted("§8Entities are currently not handled for that MC version.");
                handler.SetEntityHandlingEnabled(false);
            }
        }
Beispiel #5
0
        /// <summary>
        /// Handle the given packet
        /// </summary>
        /// <param name="packetID">Packet ID</param>
        /// <param name="packetData">Packet contents</param>
        /// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>

        private bool handlePacket(int packetID, byte[] packetData)
        {
            if (login_phase)
            {
                switch (packetID) //Packet IDs are different while logging in
                {
                case 0x03:
                    compression_treshold = readNextVarInt(ref packetData);
                    break;

                default:
                    return(false);    //Ignored packet
                }
            }
            else //Regular in-game packets
            {
                switch (packetID)
                {
                case 0x00:
                    SendPacket(0x00, getVarInt(readNextVarInt(ref packetData)));
                    break;

                case 0x02:
                    handler.OnTextReceived(ChatParser.ParseText(readNextString(ref packetData)));
                    break;

                case 0x3A:
                    int    autocomplete_count = readNextVarInt(ref packetData);
                    string tab_list           = "";
                    for (int i = 0; i < autocomplete_count; i++)
                    {
                        autocomplete_result = readNextString(ref packetData);
                        if (autocomplete_result != "")
                        {
                            tab_list = tab_list + autocomplete_result + " ";
                        }
                    }
                    autocomplete_received = true;
                    tab_list = tab_list.Trim();
                    if (tab_list.Length > 0)
                    {
                        ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
                    }
                    break;

                case 0x40:
                    handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
                    return(false);

                case 0x46:
                    compression_treshold = readNextVarInt(ref packetData);
                    break;

                default:
                    return(false);    //Ignored packet
                }
            }
            return(true); //Packet processed
        }
 public Protocol17Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
 {
     ConsoleIO.SetAutoCompleteEngine(this);
     ChatParser.InitTranslations();
     this.c = Client;
     this.protocolversion = ProtocolVersion;
     this.handler         = Handler;
 }
Beispiel #7
0
        /// <summary>
        /// Start network encryption. Automatically called by Login() if the server requests encryption.
        /// </summary>
        /// <returns>True if encryption was successful</returns>

        private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
        {
            System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
            byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();

            ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.");

            if (serverIDhash != "-")
            {
                Console.WriteLine("Checking Session...");
                if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session.");
                    return(false);
                }
            }

            //Encrypt the data
            byte[] key_enc   = RSAService.Encrypt(secretKey, false);
            byte[] token_enc = RSAService.Encrypt(token, false);
            byte[] key_len   = getVarInt(key_enc.Length);
            byte[] token_len = getVarInt(token_enc.Length);

            //Encryption Response packet
            SendPacket(0x01, concatBytes(key_len, key_enc, token_len, token_enc));

            //Start client-side encryption
            s         = CryptoHandler.getAesStream(c.GetStream(), secretKey, this);
            encrypted = true;

            //Process the next packet
            int packetID = -1;

            byte[] packetData = new byte[] { };
            while (true)
            {
                readNextPacket(ref packetID, ref packetData);
                if (packetID == 0x00) //Login rejected
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(ref packetData)));
                    return(false);
                }
                else if (packetID == 0x02) //Login successful
                {
                    login_phase = false;
                    StartUpdating();
                    return(true);
                }
                else
                {
                    handlePacket(packetID, packetData);
                }
            }
        }
Beispiel #8
0
        /// <summary>
        /// Do the Minecraft login.
        /// </summary>
        /// <returns>True if login successful</returns>
        public bool Login()
        {
            byte[] protocol_version = dataTypes.GetVarInt(protocolversion);
            string server_address   = pForge.GetServerAddress(handler.GetServerHost());

            byte[] server_port      = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port);
            byte[] next_state       = dataTypes.GetVarInt(2);
            byte[] handshake_packet = dataTypes.ConcatBytes(protocol_version, dataTypes.GetString(server_address), server_port, next_state);

            SendPacket(0x00, handshake_packet);

            byte[] login_packet = dataTypes.GetString(handler.GetUsername());

            SendPacket(0x00, login_packet);

            int         packetID   = -1;
            List <byte> packetData = new List <byte>();

            while (true)
            {
                ReadNextPacket(ref packetID, packetData);
                if (packetID == 0x00) //Login rejected
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
                    return(false);
                }
                else if (packetID == 0x01) //Encryption request
                {
                    string serverID  = dataTypes.ReadNextString(packetData);
                    byte[] Serverkey = dataTypes.ReadNextByteArray(packetData);
                    byte[] token     = dataTypes.ReadNextByteArray(packetData);
                    return(StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey));
                }
                else if (packetID == 0x02) //Login successful
                {
                    ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
                    login_phase = false;

                    if (!pForge.CompleteForgeHandshake())
                    {
                        return(false);
                    }

                    StartUpdating();
                    return(true); //No need to check session or start encryption
                }
                else
                {
                    HandlePacket(packetID, packetData);
                }
            }
        }
        /// <summary>
        /// Start network encryption. Automatically called by Login() if the server requests encryption.
        /// </summary>
        /// <returns>True if encryption was successful</returns>

        private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
        {
            System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
            byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();

            ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.");

            if (serverIDhash != "-")
            {
                Console.WriteLine("Checking Session...");
                if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session.");
                    return(false);
                }
            }

            //Encrypt the data
            byte[] key_enc   = RSAService.Encrypt(secretKey, false);
            byte[] token_enc = RSAService.Encrypt(token, false);
            byte[] key_len   = BitConverter.GetBytes((short)key_enc.Length); Array.Reverse(key_len);
            byte[] token_len = BitConverter.GetBytes((short)token_enc.Length); Array.Reverse(token_len);

            //Encryption Response packet
            byte[] packet_id                  = getVarInt(0x01);
            byte[] encryption_response        = concatBytes(packet_id, key_len, key_enc, token_len, token_enc);
            byte[] encryption_response_tosend = concatBytes(getVarInt(encryption_response.Length), encryption_response);
            Send(encryption_response_tosend);

            //Start client-side encryption
            s         = CryptoHandler.getAesStream(c.GetStream(), secretKey, this);
            encrypted = true;

            //Read and skip the next packet
            int  received_packet_size = readNextVarInt();
            int  received_packet_id   = readNextVarInt();
            bool encryption_success   = (received_packet_id == 0x02);

            if (received_packet_id == 0)
            {
                handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString()));
            }
            else
            {
                readData(received_packet_size - getVarInt(received_packet_id).Length);
            }
            if (encryption_success)
            {
                StartUpdating();
            }
            return(encryption_success);
        }
Beispiel #10
0
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;


            ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
            //Null obj pattern?
        }
Beispiel #11
0
        /// <summary>
        /// Do the Minecraft login.
        /// </summary>
        /// <returns>True if login successful</returns>

        public bool Login()
        {
            byte[] protocol_version  = getVarInt(protocolversion);
            byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.getServerHost());
            byte[] server_adress_len = getVarInt(server_adress_val.Length);
            byte[] server_port       = BitConverter.GetBytes((ushort)handler.getServerPort()); Array.Reverse(server_port);
            byte[] next_state        = getVarInt(2);
            byte[] handshake_packet  = concatBytes(protocol_version, server_adress_len, server_adress_val, server_port, next_state);

            SendPacket(0x00, handshake_packet);

            byte[] username_val = Encoding.UTF8.GetBytes(handler.getUsername());
            byte[] username_len = getVarInt(username_val.Length);
            byte[] login_packet = concatBytes(username_len, username_val);

            SendPacket(0x00, login_packet);

            int packetID = -1;

            byte[] packetData = new byte[] { };
            while (true)
            {
                readNextPacket(ref packetID, ref packetData);
                if (packetID == 0x00) //Login rejected
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(ref packetData)));
                    return(false);
                }
                else if (packetID == 0x01) //Encryption request
                {
                    string serverID  = readNextString(ref packetData);
                    byte[] Serverkey = readNextByteArray(ref packetData);
                    byte[] token     = readNextByteArray(ref packetData);
                    return(StartEncryption(handler.getUserUUID(), handler.getSessionID(), token, serverID, Serverkey));
                }
                else if (packetID == 0x02) //Login successful
                {
                    ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
                    login_phase = false;
                    StartUpdating();
                    return(true); //No need to check session or start encryption
                }
                else
                {
                    handlePacket(packetID, packetData);
                }
            }
        }
Beispiel #12
0
        public Protocol18Handler(TcpClient Client, int protocolVersion, IMinecraftComHandler handler, ForgeInfo forgeInfo, Player player)
        {
            this.player = player;

            ConsoleIO.SetAutoCompleteEngine(this);
            ChatParser.InitTranslations();

            connectionInfo       = new ConnectionInfo(new SocketWrapper(Client), 0);
            this.dataTypes       = new DataTypes(protocolVersion);
            this.protocolversion = protocolVersion;
            this.handler         = handler;
            this.pForge          = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler);
            this.pTerrain        = new Protocol18Terrain(protocolVersion, dataTypes, handler);

            if (protocolversion > (int)McVersion.V1142)
            {
                ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
                //Modify client pool for terrain?
            }

            if (player.GetInventoryEnabled() && protocolversion > (int)McVersion.V114)
            {
                ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version.");
                player.SetInventoryEnabled(false);
            }

            if (protocolversion >= (int)McVersion.V18)
            {
                if (protocolVersion >= (int)McVersion.V114)
                {
                    Block.Palette = new Palette114();
                }
                else
                {
                    Block.Palette = new Palette113();
                }
            }
            else
            {
                Block.Palette = new Palette112();
            }

            packetReadWriter = new Protocol18PacketReadWriter(connectionInfo, dataTypes, protocolVersion);
            packetHandler    = new Protocol18PacketHandler(protocolVersion, dataTypes, handler, packetReadWriter, pTerrain, pForge, worldInfo, this, player);

            pForge.packetReadWriter = packetReadWriter;
        }
Beispiel #13
0
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            //ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;

            /*if (Settings.TerrainAndMovements)
             * {
             *  //ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
             *  Settings.TerrainAndMovements = false;
             * }*/
        }
Beispiel #14
0
        public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            if (protocolversion >= 72)
            {
                ChatParser.InitTranslations();
            }
            this.c = Client;
            this.protocolversion = ProtocolVersion;
            this.handler         = Handler;

            if (Settings.TerrainAndMovements)
            {
                ConsoleIO.WriteLineFormatted("§2[HtBot]§a Terreno e Movimentos não são suportados nessa versão do Minecraft.");
                Settings.TerrainAndMovements = false;
            }
        }
Beispiel #15
0
        public Protocol18Handler(TcpClient Client, int protocolVersion, IMinecraftComHandler handler, ForgeInfo forgeInfo)
        {
            ConsoleIO.SetAutoCompleteEngine(this);
            ChatParser.InitTranslations();
            this.socketWrapper   = new SocketWrapper(Client);
            this.dataTypes       = new DataTypes(protocolVersion);
            this.protocolversion = protocolVersion;
            this.handler         = handler;
            this.pForge          = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler);
            this.pTerrain        = new Protocol18Terrain(protocolVersion, dataTypes, handler);

            if (handler.GetTerrainEnabled() && protocolversion > MC1142Version)
            {
                ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
                handler.SetTerrainEnabled(false);
            }

            if (handler.GetInventoryEnabled() && protocolversion > MC114Version)
            {
                ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version.");
                handler.SetInventoryEnabled(false);
            }

            if (protocolversion >= MC113Version)
            {
                if (protocolVersion > MC1142Version && handler.GetTerrainEnabled())
                {
                    throw new NotImplementedException("Please update block types handling for this Minecraft version. See Material.cs");
                }
                if (protocolVersion >= MC114Version)
                {
                    Block.Palette = new Palette114();
                }
                else
                {
                    Block.Palette = new Palette113();
                }
            }
            else
            {
                Block.Palette = new Palette112();
            }
        }
        /// <summary>
        /// Completes the Minecraft Forge handshake.
        /// </summary>
        /// <returns>Whether the handshake was successful.</returns>
        public bool CompleteForgeHandshake()
        {
            if (ForgeEnabled())
            {
                while (fmlHandshakeState != FMLHandshakeClientState.DONE)
                {
                    Packet packet = packetReadWriter.ReadNext();

                    if (packet.id == 0x40) // Disconnect
                    {
                        mcHandler.OnConnectionLost(DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packet.data)));
                        return(false);
                    }
                    else
                    {
                        // Send back regular packet to the vanilla protocol handler
                        protocol18.HandlePacket(packet);
                    }
                }
            }
            return(true);
        }
        /// <summary>
        /// Completes the Minecraft Forge handshake.
        /// </summary>
        /// <returns>Whether the handshake was successful.</returns>
        public bool CompleteForgeHandshake()
        {
            if (ForgeEnabled())
            {
                int         packetID   = -1;
                List <byte> packetData = new List <byte>();

                while (fmlHandshakeState != FMLHandshakeClientState.DONE)
                {
                    protocol18.ReadNextPacket(ref packetID, packetData);

                    if (packetID == 0x40) // Disconnect
                    {
                        mcHandler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
                        return(false);
                    }
                    else
                    {
                        // Send back regular packet to the vanilla protocol handler
                        protocol18.HandlePacket(packetID, packetData);
                    }
                }
            }
            return(true);
        }
Beispiel #18
0
        /// <summary>
        /// Handle the given packet
        /// </summary>
        /// <param name="packetID">Packet ID</param>
        /// <param name="packetData">Packet contents</param>
        /// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>

        private bool handlePacket(int packetID, byte[] packetData)
        {
            if (login_phase)
            {
                switch (packetID) //Packet IDs are different while logging in
                {
                case 0x03:
                    compression_treshold = readNextVarInt(ref packetData);
                    break;

                default:
                    return(false);    //Ignored packet
                }
            }
            else //Regular in-game packets
            {
                switch (packetID)
                {
                case 0x00:     //Keep-Alive
                    SendPacket(0x00, getVarInt(readNextVarInt(ref packetData)));
                    break;

                case 0x02:     //Chat message
                    handler.OnTextReceived(ChatParser.ParseText(readNextString(ref packetData)));
                    break;

                case 0x38:     //Player List update
                    int  action     = readNextVarInt(ref packetData);
                    int  numActions = readNextVarInt(ref packetData);
                    Guid uuid       = readNextUUID(ref packetData);
                    switch (action)
                    {
                    case 0x00:         //Player Join
                        string name = readNextString(ref packetData);
                        handler.OnPlayerJoin(uuid, name);
                        break;

                    case 0x04:         //Player Leave
                        handler.OnPlayerLeave(uuid);
                        break;

                    default:
                        //Unknown player list item type
                        break;
                    }
                    break;

                case 0x3A:     //Tab-Complete Result
                    int    autocomplete_count = readNextVarInt(ref packetData);
                    string tab_list           = "";
                    for (int i = 0; i < autocomplete_count; i++)
                    {
                        autocomplete_result = readNextString(ref packetData);
                        if (autocomplete_result != "")
                        {
                            tab_list = tab_list + autocomplete_result + " ";
                        }
                    }
                    autocomplete_received = true;
                    tab_list = tab_list.Trim();
                    if (tab_list.Length > 0)
                    {
                        ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
                    }
                    break;

                case 0x40:     //Kick Packet
                    handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
                    return(false);

                case 0x46:     //Network Compression Treshold Info
                    compression_treshold = readNextVarInt(ref packetData);
                    break;

                default:
                    return(false);    //Ignored packet
                }
            }
            return(true); //Packet processed
        }
Beispiel #19
0
        /// <summary>
        /// Handle the given packet
        /// </summary>
        /// <param name="packetID">Packet ID</param>
        /// <param name="packetData">Packet contents</param>
        /// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>
        internal bool HandlePacket(int packetID, List <byte> packetData)
        {
            try
            {
                if (login_phase)
                {
                    switch (packetID) //Packet IDs are different while logging in
                    {
                    case 0x03:
                        if (protocolversion >= MC18Version)
                        {
                            compression_treshold = dataTypes.ReadNextVarInt(packetData);
                        }
                        break;

                    default:
                        return(false);    //Ignored packet
                    }
                }
                // Regular in-game packets
                switch (Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion))
                {
                case PacketIncomingType.KeepAlive:
                    SendPacket(PacketOutgoingType.KeepAlive, packetData);
                    break;

                case PacketIncomingType.JoinGame:
                    handler.OnGameJoined();
                    dataTypes.ReadNextInt(packetData);
                    dataTypes.ReadNextByte(packetData);
                    if (protocolversion >= MC191Version)
                    {
                        this.currentDimension = dataTypes.ReadNextInt(packetData);
                    }
                    else
                    {
                        this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData);
                    }
                    if (protocolversion < MC114Version)
                    {
                        dataTypes.ReadNextByte(packetData);               // Difficulty - 1.13 and below
                    }
                    dataTypes.ReadNextByte(packetData);
                    dataTypes.ReadNextString(packetData);
                    if (protocolversion >= MC114Version)
                    {
                        dataTypes.ReadNextVarInt(packetData);             // View distance - 1.14 and above
                    }
                    if (protocolversion >= MC18Version)
                    {
                        dataTypes.ReadNextBool(packetData);               // Reduced debug info - 1.8 and above
                    }
                    break;

                case PacketIncomingType.ChatMessage:
                    string message = dataTypes.ReadNextString(packetData);
                    try
                    {
                        //Hide system messages or xp bar messages?
                        byte messageType = dataTypes.ReadNextByte(packetData);
                        if ((messageType == 1 && !Settings.DisplaySystemMessages) ||
                            (messageType == 2 && !Settings.DisplayXPBarMessages))
                        {
                            break;
                        }
                    }
                    catch (ArgumentOutOfRangeException) { /* No message type */ }
                    handler.OnTextReceived(message, true);
                    break;

                case PacketIncomingType.Respawn:
                    this.currentDimension = dataTypes.ReadNextInt(packetData);
                    if (protocolversion < MC114Version)
                    {
                        dataTypes.ReadNextByte(packetData);               // Difficulty - 1.13 and below
                    }
                    dataTypes.ReadNextByte(packetData);
                    dataTypes.ReadNextString(packetData);
                    handler.OnRespawn();
                    break;

                case PacketIncomingType.PlayerPositionAndLook:
                    if (handler.GetTerrainEnabled())
                    {
                        double x       = dataTypes.ReadNextDouble(packetData);
                        double y       = dataTypes.ReadNextDouble(packetData);
                        double z       = dataTypes.ReadNextDouble(packetData);
                        float  yaw     = dataTypes.ReadNextFloat(packetData);
                        float  pitch   = dataTypes.ReadNextFloat(packetData);
                        byte   locMask = dataTypes.ReadNextByte(packetData);

                        if (protocolversion >= MC18Version)
                        {
                            Location location = handler.GetCurrentLocation();
                            location.X = (locMask & 1 << 0) != 0 ? location.X + x : x;
                            location.Y = (locMask & 1 << 1) != 0 ? location.Y + y : y;
                            location.Z = (locMask & 1 << 2) != 0 ? location.Z + z : z;
                            handler.UpdateLocation(location, yaw, pitch);
                        }
                        else
                        {
                            handler.UpdateLocation(new Location(x, y, z), yaw, pitch);
                        }
                    }

                    if (protocolversion >= MC19Version)
                    {
                        int teleportID = dataTypes.ReadNextVarInt(packetData);
                        // Teleport confirm packet
                        SendPacket(PacketOutgoingType.TeleportConfirm, dataTypes.GetVarInt(teleportID));
                    }
                    break;

                case PacketIncomingType.ChunkData:
                    if (handler.GetTerrainEnabled())
                    {
                        int    chunkX           = dataTypes.ReadNextInt(packetData);
                        int    chunkZ           = dataTypes.ReadNextInt(packetData);
                        bool   chunksContinuous = dataTypes.ReadNextBool(packetData);
                        ushort chunkMask        = protocolversion >= MC19Version
                                ? (ushort)dataTypes.ReadNextVarInt(packetData)
                                : dataTypes.ReadNextUShort(packetData);
                        if (protocolversion < MC18Version)
                        {
                            ushort addBitmap          = dataTypes.ReadNextUShort(packetData);
                            int    compressedDataSize = dataTypes.ReadNextInt(packetData);
                            byte[] compressed         = dataTypes.ReadData(compressedDataSize, packetData);
                            byte[] decompressed       = ZlibUtils.Decompress(compressed);
                            pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List <byte>(decompressed));
                        }
                        else
                        {
                            if (protocolversion >= MC114Version)
                            {
                                dataTypes.ReadNextNbt(packetData);      // Heightmaps - 1.14 and above
                            }
                            int dataSize = dataTypes.ReadNextVarInt(packetData);
                            pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
                        }
                    }
                    break;

                case PacketIncomingType.MultiBlockChange:
                    if (handler.GetTerrainEnabled())
                    {
                        int chunkX      = dataTypes.ReadNextInt(packetData);
                        int chunkZ      = dataTypes.ReadNextInt(packetData);
                        int recordCount = protocolversion < MC18Version
                                ? (int)dataTypes.ReadNextShort(packetData)
                                : dataTypes.ReadNextVarInt(packetData);

                        for (int i = 0; i < recordCount; i++)
                        {
                            byte   locationXZ;
                            ushort blockIdMeta;
                            int    blockY;

                            if (protocolversion < MC18Version)
                            {
                                blockIdMeta = dataTypes.ReadNextUShort(packetData);
                                blockY      = (ushort)dataTypes.ReadNextByte(packetData);
                                locationXZ  = dataTypes.ReadNextByte(packetData);
                            }
                            else
                            {
                                locationXZ  = dataTypes.ReadNextByte(packetData);
                                blockY      = (ushort)dataTypes.ReadNextByte(packetData);
                                blockIdMeta = (ushort)dataTypes.ReadNextVarInt(packetData);
                            }

                            int   blockX = locationXZ >> 4;
                            int   blockZ = locationXZ & 0x0F;
                            Block block  = new Block(blockIdMeta);
                            handler.GetWorld().SetBlock(new Location(chunkX, chunkZ, blockX, blockY, blockZ), block);
                        }
                    }
                    break;

                case PacketIncomingType.BlockChange:
                    if (handler.GetTerrainEnabled())
                    {
                        if (protocolversion < MC18Version)
                        {
                            int   blockX    = dataTypes.ReadNextInt(packetData);
                            int   blockY    = dataTypes.ReadNextByte(packetData);
                            int   blockZ    = dataTypes.ReadNextInt(packetData);
                            short blockId   = (short)dataTypes.ReadNextVarInt(packetData);
                            byte  blockMeta = dataTypes.ReadNextByte(packetData);
                            handler.GetWorld().SetBlock(new Location(blockX, blockY, blockZ), new Block(blockId, blockMeta));
                        }
                        else
                        {
                            handler.GetWorld().SetBlock(dataTypes.ReadNextLocation(packetData), new Block((ushort)dataTypes.ReadNextVarInt(packetData)));
                        }
                    }
                    break;

                case PacketIncomingType.MapChunkBulk:
                    if (protocolversion < MC19Version && handler.GetTerrainEnabled())
                    {
                        int         chunkCount;
                        bool        hasSkyLight;
                        List <byte> chunkData = packetData;

                        //Read global fields
                        if (protocolversion < MC18Version)
                        {
                            chunkCount = dataTypes.ReadNextShort(packetData);
                            int compressedDataSize = dataTypes.ReadNextInt(packetData);
                            hasSkyLight = dataTypes.ReadNextBool(packetData);
                            byte[] compressed   = dataTypes.ReadData(compressedDataSize, packetData);
                            byte[] decompressed = ZlibUtils.Decompress(compressed);
                            chunkData = new List <byte>(decompressed);
                        }
                        else
                        {
                            hasSkyLight = dataTypes.ReadNextBool(packetData);
                            chunkCount  = dataTypes.ReadNextVarInt(packetData);
                        }

                        //Read chunk records
                        int[]    chunkXs    = new int[chunkCount];
                        int[]    chunkZs    = new int[chunkCount];
                        ushort[] chunkMasks = new ushort[chunkCount];
                        ushort[] addBitmaps = new ushort[chunkCount];
                        for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++)
                        {
                            chunkXs[chunkColumnNo]    = dataTypes.ReadNextInt(packetData);
                            chunkZs[chunkColumnNo]    = dataTypes.ReadNextInt(packetData);
                            chunkMasks[chunkColumnNo] = dataTypes.ReadNextUShort(packetData);
                            addBitmaps[chunkColumnNo] = protocolversion < MC18Version
                                    ? dataTypes.ReadNextUShort(packetData)
                                    : (ushort)0;
                        }

                        //Process chunk records
                        for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++)
                        {
                            pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData);
                        }
                    }
                    break;

                case PacketIncomingType.UnloadChunk:
                    if (protocolversion >= MC19Version && handler.GetTerrainEnabled())
                    {
                        int chunkX = dataTypes.ReadNextInt(packetData);
                        int chunkZ = dataTypes.ReadNextInt(packetData);
                        handler.GetWorld()[chunkX, chunkZ] = null;
                    }
                    break;

                case PacketIncomingType.PlayerListUpdate:
                    if (protocolversion >= MC18Version)
                    {
                        int action     = dataTypes.ReadNextVarInt(packetData);
                        int numActions = dataTypes.ReadNextVarInt(packetData);
                        for (int i = 0; i < numActions; i++)
                        {
                            Guid uuid = dataTypes.ReadNextUUID(packetData);
                            switch (action)
                            {
                            case 0x00:         //Player Join
                                string name    = dataTypes.ReadNextString(packetData);
                                int    propNum = dataTypes.ReadNextVarInt(packetData);
                                for (int p = 0; p < propNum; p++)
                                {
                                    string key = dataTypes.ReadNextString(packetData);
                                    string val = dataTypes.ReadNextString(packetData);
                                    if (dataTypes.ReadNextBool(packetData))
                                    {
                                        dataTypes.ReadNextString(packetData);
                                    }
                                }
                                dataTypes.ReadNextVarInt(packetData);
                                dataTypes.ReadNextVarInt(packetData);
                                if (dataTypes.ReadNextBool(packetData))
                                {
                                    dataTypes.ReadNextString(packetData);
                                }
                                handler.OnPlayerJoin(uuid, name);
                                break;

                            case 0x01:         //Update gamemode
                            case 0x02:         //Update latency
                                dataTypes.ReadNextVarInt(packetData);
                                break;

                            case 0x03:         //Update display name
                                if (dataTypes.ReadNextBool(packetData))
                                {
                                    dataTypes.ReadNextString(packetData);
                                }
                                break;

                            case 0x04:         //Player Leave
                                handler.OnPlayerLeave(uuid);
                                break;

                            default:
                                //Unknown player list item type
                                break;
                            }
                        }
                    }
                    else     //MC 1.7.X does not provide UUID in tab-list updates
                    {
                        string name     = dataTypes.ReadNextString(packetData);
                        bool   online   = dataTypes.ReadNextBool(packetData);
                        short  ping     = dataTypes.ReadNextShort(packetData);
                        Guid   FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray());
                        if (online)
                        {
                            handler.OnPlayerJoin(FakeUUID, name);
                        }
                        else
                        {
                            handler.OnPlayerLeave(FakeUUID);
                        }
                    }
                    break;

                case PacketIncomingType.TabCompleteResult:
                    if (protocolversion >= MC113Version)
                    {
                        autocomplete_transaction_id = dataTypes.ReadNextVarInt(packetData);
                        dataTypes.ReadNextVarInt(packetData);     // Start of text to replace
                        dataTypes.ReadNextVarInt(packetData);     // Length of text to replace
                    }

                    int autocomplete_count = dataTypes.ReadNextVarInt(packetData);
                    autocomplete_result.Clear();

                    for (int i = 0; i < autocomplete_count; i++)
                    {
                        autocomplete_result.Add(dataTypes.ReadNextString(packetData));
                        if (protocolversion >= MC113Version)
                        {
                            // Skip optional tooltip for each tab-complete result
                            if (dataTypes.ReadNextBool(packetData))
                            {
                                dataTypes.ReadNextString(packetData);
                            }
                        }
                    }

                    autocomplete_received = true;
                    break;

                case PacketIncomingType.PluginMessage:
                    String channel = dataTypes.ReadNextString(packetData);
                    // Length is unneeded as the whole remaining packetData is the entire payload of the packet.
                    if (protocolversion < MC18Version)
                    {
                        pForge.ReadNextVarShort(packetData);
                    }
                    handler.OnPluginChannelMessage(channel, packetData.ToArray());
                    return(pForge.HandlePluginMessage(channel, packetData, ref currentDimension));

                case PacketIncomingType.KickPacket:
                    handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
                    return(false);

                case PacketIncomingType.NetworkCompressionTreshold:
                    if (protocolversion >= MC18Version && protocolversion < MC19Version)
                    {
                        compression_treshold = dataTypes.ReadNextVarInt(packetData);
                    }
                    break;

                case PacketIncomingType.ResourcePackSend:
                    string url  = dataTypes.ReadNextString(packetData);
                    string hash = dataTypes.ReadNextString(packetData);
                    //Send back "accepted" and "successfully loaded" responses for plugins making use of resource pack mandatory
                    byte[] responseHeader = new byte[0];
                    if (protocolversion < MC110Version)     //MC 1.10 does not include resource pack hash in responses
                    {
                        responseHeader = dataTypes.ConcatBytes(dataTypes.GetVarInt(hash.Length), Encoding.UTF8.GetBytes(hash));
                    }
                    SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(3)));     //Accepted pack
                    SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0)));     //Successfully loaded
                    break;

                default:
                    return(false); //Ignored packet
                }
                return(true);      //Packet processed
            }
            catch (Exception innerException)
            {
                throw new System.IO.InvalidDataException(
                          String.Format("Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).",
                                        Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion),
                                        packetID,
                                        protocolversion,
                                        login_phase,
                                        innerException.GetType()),
                          innerException);
            }
        }
        /// <summary>
        /// Read and data from the network. Should be called on a separate thread.
        /// </summary>
        /// <returns></returns>

        private bool Update()
        {
            handler.OnUpdate();
            if (c.Client == null || !c.Connected)
            {
                return(false);
            }
            int id = 0, size = 0;

            try
            {
                while (c.Client.Available > 0)
                {
                    size = readNextVarInt(); //Packet size
                    id   = readNextVarInt(); //Packet ID

                    switch (id)
                    {
                    case 0x00:
                        byte[] keepalive = new byte[4] {
                            0, 0, 0, 0
                        };
                        Receive(keepalive, 0, 4, SocketFlags.None);
                        byte[] keepalive_packet = concatBytes(getVarInt(0x00), keepalive);
                        byte[] keepalive_tosend = concatBytes(getVarInt(keepalive_packet.Length), keepalive_packet);
                        Send(keepalive_tosend);
                        break;

                    case 0x02:
                        handler.OnTextReceived(ChatParser.ParseText(readNextString()));
                        break;

                    case 0x38:
                        string name     = readNextString();
                        bool   online   = readNextBool();
                        short  ping     = readNextShort();
                        Guid   FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray());
                        if (online)
                        {
                            handler.OnPlayerJoin(FakeUUID, name);
                        }
                        else
                        {
                            handler.OnPlayerLeave(FakeUUID);
                        }
                        break;

                    case 0x3A:
                        int    autocomplete_count = readNextVarInt();
                        string tab_list           = "";
                        for (int i = 0; i < autocomplete_count; i++)
                        {
                            autocomplete_result = readNextString();
                            if (autocomplete_result != "")
                            {
                                tab_list = tab_list + autocomplete_result + " ";
                            }
                        }
                        autocomplete_received = true;
                        tab_list = tab_list.Trim();
                        if (tab_list.Length > 0)
                        {
                            ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
                        }
                        break;

                    case 0x40:
                        handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString()));
                        return(false);

                    default:
                        readData(size - getVarInt(id).Length);     //Skip packet
                        break;
                    }
                }
            }
            catch (SocketException) { return(false); }
            return(true);
        }
        private bool processPacket(byte id)
        {
            int nbr = 0;

            switch (id)
            {
            case 0x00: byte[] keepalive = new byte[5] {
                    0, 0, 0, 0, 0
            };
                Receive(keepalive, 1, 4, SocketFlags.None);
                Send(keepalive); break;

            case 0x01: readData(4); readNextString(); readData(5); break;

            case 0x02: readData(1); readNextString(); readNextString(); readData(4); break;

            case 0x03:
                string message = readNextString();
                if (protocolversion >= 72)
                {
                    message = ChatParser.ParseText(message);
                }
                handler.OnTextReceived(message); break;

            case 0x04: readData(16); break;

            case 0x05: readData(6); readNextItemSlot(); break;

            case 0x06: readData(12); break;

            case 0x07: readData(9); break;

            case 0x08: if (protocolversion >= 72)
                {
                    readData(10);
                }
                else
                {
                    readData(8);
                } break;

            case 0x09: readData(8); readNextString(); break;

            case 0x0A: readData(1); break;

            case 0x0B: readData(33); break;

            case 0x0C: readData(9); break;

            case 0x0D: readData(41); break;

            case 0x0E: readData(11); break;

            case 0x0F: readData(10); readNextItemSlot(); readData(3); break;

            case 0x10: readData(2); break;

            case 0x11: readData(14); break;

            case 0x12: readData(5); break;

            case 0x13: if (protocolversion >= 72)
                {
                    readData(9);
                }
                else
                {
                    readData(5);
                } break;

            case 0x14: readData(4); readNextString(); readData(16); readNextEntityMetaData(); break;

            case 0x16: readData(8); break;

            case 0x17: readData(19); readNextObjectData(); break;

            case 0x18: readData(26); readNextEntityMetaData(); break;

            case 0x19: readData(4); readNextString(); readData(16); break;

            case 0x1A: readData(18); break;

            case 0x1B: if (protocolversion >= 72)
                {
                    readData(10);
                }
                break;

            case 0x1C: readData(10); break;

            case 0x1D: nbr = (int)readNextByte(); readData(nbr * 4); break;

            case 0x1E: readData(4); break;

            case 0x1F: readData(7); break;

            case 0x20: readData(6); break;

            case 0x21: readData(9); break;

            case 0x22: readData(18); break;

            case 0x23: readData(5); break;

            case 0x26: readData(5); break;

            case 0x27: if (protocolversion >= 72)
                {
                    readData(9);
                }
                else
                {
                    readData(8);
                } break;

            case 0x28: readData(4); readNextEntityMetaData(); break;

            case 0x29: readData(8); break;

            case 0x2A: readData(5); break;

            case 0x2B: readData(8); break;

            case 0x2C: if (protocolversion >= 72)
                {
                    readNextEntityProperties(protocolversion);
                }
                break;

            case 0x33: readData(13); nbr = readNextInt(); readData(nbr); break;

            case 0x34: readData(10); nbr = readNextInt(); readData(nbr); break;

            case 0x35: readData(12); break;

            case 0x36: readData(14); break;

            case 0x37: readData(17); break;

            case 0x38: readNextChunkBulkData(); break;

            case 0x3C: readData(28); nbr = readNextInt(); readData(3 * nbr); readData(12); break;

            case 0x3D: readData(18); break;

            case 0x3E: readNextString(); readData(17); break;

            case 0x3F: if (protocolversion > 51)
                {
                    readNextString(); readData(32);
                }
                break;

            case 0x46: readData(2); break;

            case 0x47: readData(17); break;

            case 0x64: readNextWindowData(protocolversion); break;

            case 0x65: readData(1); break;

            case 0x66: readData(7); readNextItemSlot(); break;

            case 0x67: readData(3); readNextItemSlot(); break;

            case 0x68: readData(1); for (nbr = readNextShort(); nbr > 0; nbr--)
                {
                    readNextItemSlot();
                }
                break;

            case 0x69: readData(5); break;

            case 0x6A: readData(4); break;

            case 0x6B: readData(2); readNextItemSlot(); break;

            case 0x6C: readData(2); break;

            case 0x82: readData(10); readNextString(); readNextString(); readNextString(); readNextString(); break;

            case 0x83: readData(4); nbr = readNextShort(); readData(nbr); break;

            case 0x84: readData(11); nbr = readNextShort(); if (nbr > 0)
                {
                    readData(nbr);
                }
                break;

            case 0x85: if (protocolversion >= 74)
                {
                    readData(13);
                }
                break;

            case 0xC8:
                if (readNextInt() == 2022)
                {
                    handler.OnTextReceived("You are dead. Type /reco to respawn & reconnect.");
                }
                if (protocolversion >= 72)
                {
                    readData(4);
                }
                else
                {
                    readData(1);
                }
                break;

            case 0xC9:
                string name = readNextString(); bool online = readNextByte() != 0x00; readData(2);
                Guid   FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray());
                if (online)
                {
                    handler.OnPlayerJoin(FakeUUID, name);
                }
                else
                {
                    handler.OnPlayerLeave(FakeUUID);
                }
                break;

            case 0xCA: if (protocolversion >= 72)
                {
                    readData(9);
                }
                else
                {
                    readData(3);
                } break;

            case 0xCB: autocomplete_result = readNextString(); autocomplete_received = true; break;

            case 0xCC: readNextString(); readData(4); break;

            case 0xCD: readData(1); break;

            case 0xCE: if (protocolversion > 51)
                {
                    readNextString(); readNextString(); readData(1);
                }
                break;

            case 0xCF: if (protocolversion > 51)
                {
                    readNextString(); readData(1); readNextString();
                }
                readData(4); break;

            case 0xD0: if (protocolversion > 51)
                {
                    readData(1); readNextString();
                }
                break;

            case 0xD1: if (protocolversion > 51)
                {
                    readNextTeamData();
                }
                break;

            case 0xFA: readNextString(); nbr = readNextShort(); readData(nbr); break;

            case 0xFF: string reason = readNextString();
                handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;

            default: return(false); //unknown packet!
            }
            return(true);           //packet has been successfully skipped
        }