Beispiel #1
0
        public override WorldSession Join(Client player)
        {
            ConstructSession cs = new HellSession(player);

            Join(cs, player);
            BadPlayer b = Banned.CheckBanned(player);

            if (b == null)
            {
                player.TellSystem(Chat.White, "Welcome to the world of banned players");
                player.TellSystem(Chat.White, "You are not banned so you can /return");
            }
            else
            {
                player.TellSystem(Chat.White, "You have been banned!");
                player.TellSystem(Chat.White, b.ToString());
            }

            UpdateHealth uh = new UpdateHealth(1, 0);

            player.Queue.Queue(uh);
            player.Queue.Queue(new TimeUpdate(14000));

            player.Queue.Queue(new EntityEffect(player.EntityID, PlayerEffects.Blindness, 10, 20 * 60));

            return(cs);
        }
Beispiel #2
0
        public override WorldSession Join(Client player)
        {
            ConstructSession cs = new HellSession(player);
            Join(cs, player);
            BadPlayer b = Banned.CheckBanned(player);
            if (b == null)
            {
                player.TellSystem(Chat.White, "Welcome to the world of banned players");
                player.TellSystem(Chat.White, "You are not banned so you can /return");
            } else
            {
                player.TellSystem(Chat.White, "You have been banned!");
                player.TellSystem(Chat.White, b.ToString());
            }
			
            UpdateHealth uh = new UpdateHealth(1, 0);
            player.Queue.Queue(uh);				
            player.Queue.Queue(new TimeUpdate(14000));
			
            player.Queue.Queue(new EntityEffect(player.EntityID, PlayerEffects.Blindness, 10, 20 * 60));

            return cs;
        }