Beispiel #1
0
		/// <summary>
		/// Finds a point inside the polygon.
		/// </summary>
		public PointF GetInternalPoint()
		{
			int cvi = FindConvexVertex();
			int prev = cvi > 0 ? cvi - 1 : _points.Count - 1;
			int next = (cvi + 1) % _points.Count;

			PointF v = _points[cvi];
			PointF a = _points[prev];
			PointF b = _points[next];

			PointList pl = new PointList();
			pl.Add(a); pl.Add(v); pl.Add(b);

			Polygon avb = new Polygon(pl);

			float minDist = float.MaxValue;
			PointF intPt = v;

			for (int i = 0; i < _points.Count; ++i)
			{
				if (i == cvi) continue;
				if (i == prev) continue;
				if (i == next) continue;

				PointF q = _points[i];
				if (avb.Contains(q))
				{
					float dist = (float)Math.Sqrt((q.X-v.X)*(q.X-v.X) + (q.Y-v.Y)*(q.Y-v.Y));
					if (dist < minDist)
					{
						minDist = dist;
						intPt = q;
					}
				}
			}

			if (intPt == v)
				return new PointF((a.X + b.X) / 2, (a.Y + b.Y) / 2);
			else
				return new PointF((v.X + intPt.X)/ 2, (v.Y + intPt.Y) / 2);
		}
Beispiel #2
0
		/// <summary>
		/// Creates single h-line at the specified vertical offset.
		/// </summary>
		private PointList BuildLine(float yOff)
		{
			PointF p11 = new PointF(_bounds.Left - 1, 0);
			PointF p12 = new PointF(_bounds.Right + 1, 0);
			PointF p21 = new PointF(_bounds.Left - 1, 0);
			PointF p22 = new PointF(_bounds.Right + 1, 0);

			p11.Y = p12.Y = yOff;
			yOff += _text.Height;
			if (yOff > _bounds.Bottom)
				return null;
			p21.Y = p22.Y = yOff;

			ArrayList merge = new ArrayList();
			PointList result = new PointList();
			PointList row1 = PolygonIntersect(p11, p12);
			PointList row2 = PolygonIntersect(p21, p22);

			int i;
			for (i = 0; i < row1.Count; i++)
				merge.Add(new DirPt(row1[i], i % 2 == 1 ? 2 : 0));
			for (i = 0; i < row2.Count; i++)
				merge.Add(new DirPt(row2[i], i % 2 == 1 ? 3 : 1));

			merge.Sort();

			PointF pt = PointF.Empty;
			int inter = -1; // 0 - for first line, 2 for second line, 4 - for both
			for (i = 0; i < merge.Count; i++)
			{
				DirPt temp = merge[i] as DirPt;

				if (temp.Direction == 2 || temp.Direction == 3) // out
				{
					if (inter != 4)
					{
						if (inter == 0 && temp.Direction == 2)
							inter = -1;
						else if (inter == 2 && temp.Direction == 3)
							inter = -1;
						continue;
					}

					pt.Y = yOff - _text.Height;
					temp.Point = new PointF(temp.Point.X, yOff);

					// Make points relative to the upper-left point of the polygon
					pt.X -= _bounds.Left;
					pt.Y -= _bounds.Top;
					temp.Point = new PointF(
						temp.Point.X - _bounds.Left,
						temp.Point.Y - _bounds.Top);

					result.Add(pt);
					result.Add(temp.Point);

					if (temp.Direction == 2)
						inter = 2;
					else
						inter = 0;
				}
				else
				{
					pt = temp.Point;

					if (temp.Direction == 0)
					{
						if (inter == -1)
							inter = 0;
						else if (inter == 2)
							inter = 4;
					}
					else
					{
						if (inter == -1)
							inter = 2;
						else if (inter == 0)
							inter = 4;
					}
				}
			}

			// Check if the center point of each
			// rectangle lies within the polygon
			for (i = 0; i < result.Count; )
			{
				PointF pt1 = result[i];
				PointF pt2 = result[i + 1];
				PointF ptc = PointF.Empty;
		
				ptc.X = (pt1.X + pt2.X) / 2 + _bounds.Left;
				ptc.Y = (pt1.Y + pt2.Y) / 2 + _bounds.Top;

				if (!_polygon.Contains(ptc))
				{
					result.RemoveAt(i);
					result.RemoveAt(i);
				}
				else
				{
					i += 2;
				}
			}

			return result;
		}
Beispiel #3
0
		/// <summary>
		/// Calculates the intersections between the 
		/// polygon and the line defined by the given points.
		/// The result is a list containing all points of intersection.
		/// </summary>
		public PointList IntersectLine(PointF a, PointF b)
		{
			PointList result = new PointList();
			PointF point;

			for (int i = 0; i < _points.Count - 1; i++)
			{
				point = new Line(_points[i], _points[i + 1]).
					IntersectLine(a, b);

				if (!float.IsPositiveInfinity(point.X))
					result.Add(point);
			}

			return result;
		}