Beispiel #1
0
            public static void Postfix([HarmonyArgument(0)] Il2CppReferenceArray <PlayerInfo> infected)
            {
                var random = new System.Random();

                PlayerControl GetRandomFromList(List <PlayerControl> x)
                => x[random.Next(x.Count)];

                var minato = GetRandomFromList(infected.Select(x => x.Object).ToList());

                Utils.MinatoPlayer = minato;
                SetMinatoButtons();

                CustomRpc.HandleCustomRpc(minato.PlayerId, CustomRpc.CustomRpcType.SetMinato);
            }
Beispiel #2
0
        public static void SetMinatoTarget(PlayerControl target)
        {
            if (target != null)
            {
                SoundManager.Instance.PlaySound(SealSfx, false, .9f);
            }

            Utils.MinatoTarget = target;
            CustomRpc.HandleCustomRpc(target?.PlayerId, CustomRpc.CustomRpcType.SetMinatoTarget);

            if (TeleportButton == null)
            {
                TeleportButton = new CooldownButton(
                    onClick: () => TeleportToTarget(Utils.MinatoTarget),
                    cooldown: TeleportCooldown,
                    firstCooldown: TeleportCooldown,
                    needsTarget: false,
                    sprite: Assets.LoadAsset("TeleportButton").Cast <GameObject>().GetComponent <SpriteRenderer>().sprite,
                    positionOffset: ButtonsPosition,
                    useTester: () => !PlayerControl.LocalPlayer.Data.IsDead && PlayerControl.LocalPlayer.IsMinato() && Utils.MinatoTarget != null,
                    hudManager: HudManager.Instance
                    );
            }
        }