Beispiel #1
0
        public override void OnMouseMove(MouseEventArgs e)
        {
            if (TilesetSelection == Rectangle.Empty)
            {
                return;
            }

            Point location = RelativePoint(e.Location);

            // don't need to do anything if the position hasn't changed
            if (lastMouseMove == location)
            {
                return;
            }

            // calculated the center offset of the selection.
            Point selectionOffset = new Point(
                (int)Math.Floor((float)(TilesetSelection.Width / TileSize.Width) / 2.0f),
                (int)Math.Floor((float)(TilesetSelection.Height / TileSize.Height) / 2.0f)
                );

            // set the brush preview location relative to the world
            brushRect.Location = location.Minus(selectionOffset).Minus(World.ViewportOffset).Multiplied(TileSize).Plus(World.ViewportPadding);

            // paint onto the world if the left button is down.
            // we render a line to ensure there are no
            // skips when moving the mouse quickly
            if (e.Button == MouseButtons.Left)
            {
                renderLine(lastMouseMove, location);
            }

            // redraw the canvas to show changes
            World.InvalidateCanvas();

            lastMouseMove = location;
        }