Beispiel #1
0
        public override void draw(Game game, World world)
        {
            byte a = (byte)MathHelper.Clamp(world.getLight((int)(position.X + (size.X / 2)) / World.tileSizeInPixels, (int)(position.Y + (size.Y / 2)) / World.tileSizeInPixels), 0, 255);
            Game.drawRectangle(Entity.Texture_Entity_Player, drawBounds, new Rectangle(0, 0, 16, 24), World.grayColors[a], Game.RENDER_DEPTH_PLAYER);

            if (game.inventory.currentItem != null) {
                game.inventory.currentItem.getItem().drawOverPlayer(game, game.inventory.currentItem, facingRight, new Vector2(displayPosition.X - xoff + (facingRight ? renderSize.X*1f : renderSize.X*.5f), displayPosition.Y), World.grayColors[a], game.getMousePosition());
            }
        }