protected override void Dispose(bool disposing) { if (!IsDisposed) { if (glQueryId > -1) { GraphicsDevice.DisposeQuery(glQueryId); glQueryId = -1; } } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (!IsDisposed) { if (glQueryId > -1) { GraphicsDevice.DisposeQuery(glQueryId); glQueryId = -1; } } base.Dispose(disposing); }