Beispiel #1
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        public override string GetRuntimeType(TargetPlatform targetPlatform)
        {
            //return "FlatRedBall.Scene, FlatRedBall.dll";
#if Target360
            return("FlatRedBall.Content.Scene, FlatRedBall360");
#else
            return(typeof(FlatRedBall.Scene).AssemblyQualifiedName);
#endif
        }
Beispiel #2
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 public override string GetRuntimeReader(TargetPlatform targetPlatform)
 {
     return(typeof(FlatRedBall.Content.ShapeCollectionReader).AssemblyQualifiedName);
 }
Beispiel #3
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 public override string GetRuntimeType(TargetPlatform targetPlatform)
 {
     return(typeof(FlatRedBall.Math.Geometry.ShapeCollection).AssemblyQualifiedName);
 }
Beispiel #4
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 /// <summary>
 /// Initializes a new instance of the <see cref="DummyContentProcessorContext"/> class.
 /// </summary>
 /// <param name="targetPlatform">
 /// The target platform.
 /// </param>
 public DummyContentProcessorContext(MonoGamePlatform targetPlatform)
 {
     this.m_TargetPlatform = targetPlatform;
     this.m_Logger         = new PipelineBuildLogger();
 }
Beispiel #5
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 public override string GetRuntimeReader(TargetPlatform targetPlatform)
 {
     return(typeof(CsvReader).AssemblyQualifiedName);
 }
Beispiel #6
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 public override string GetRuntimeType(TargetPlatform targetPlatform)
 {
     return(typeof(FlatRedBall.IO.Csv.RuntimeCsvRepresentation).AssemblyQualifiedName);
 }