/// <summary>Pauses playback.</summary> public void Pause() { if (_curSound != null) { _curSound.Pause(); } }
public void Pause() { if (curSound != null) { curSound.Pause(); } paused = true; }
/// <summary>Pauses playback.</summary> public void Pause() { lock (_engine.UpdateLock) { if (_curSound != null) { _curSound.Pause(); } } }