Beispiel #1
0
        // instructor
        public AxisStack(ForwardAxis faxis, ActiveAxis parent)
        {
            _subtree = faxis;
            _stack   = new ArrayList();
            _parent  = parent;      // need to use its contextdepth each time....

            // improvement:
            // if ! isDss, there has nothing to do with Push/Pop, only one copy each time will be kept
            // if isDss, push and pop each time....
            if (!faxis.IsDss)
            {                 // keep an instance
                this.Push(1); // context depth + 1
            }
            // else just keep stack empty
        }
Beispiel #2
0
        // equal & ! attribute then move
        // "a/b/c"     pointer from a move to b
        // return true if reach c and c is an element and c is the axis
        internal bool MoveToChild(string name, string URN, int depth, ForwardAxis parent)
        {
            // an attribute can never be the same as an element
            if (Asttree.IsAttribute(this.curNode))
            {
                return(false);
            }

            // either moveToParent or moveToChild status will have to be changed into unmatch...
            if (this.isMatch)
            {
                this.isMatch = false;
            }
            if (!AxisStack.Equal(this.curNode.Name, this.curNode.Urn, name, URN))
            {
                return(false);
            }
            if (this.curDepth == -1)
            {
                SetDepth(depth);
            }
            else if (depth > this.curDepth)
            {
                return(false);
            }
            // matched ...
            if (this.curNode == parent.TopNode)
            {
                this.isMatch = true;
                return(true);
            }
            // move down this.curNode
            DoubleLinkAxis nowNode = (DoubleLinkAxis)(this.curNode.Next);

            if (Asttree.IsAttribute(nowNode))
            {
                this.isMatch = true;                    // for attribute
                return(false);
            }
            this.curNode = nowNode;
            this.curDepth++;
            return(false);
        }
Beispiel #3
0
 // "a/b/c"     pointer from b move to a
 // needn't change even tree structure changes
 internal void MoveToParent(int depth, ForwardAxis parent)
 {
     // "a/b/c", trying to match b (current node), but meet the end of a, so move pointer to a
     if (depth == this.curDepth - 1)
     {
         // really need to move the current node pointer to parent
         // what i did here is for seperating the case of IsDss or only IsChild
         // bcoz in the first case i need to expect "a" from random depth
         // -1 means it doesn't expect some specific depth (referecing the dealing to -1 in movetochild method
         // while in the second case i can't change the root depth which is 1.
         if ((this.curNode.Input == parent.RootNode) && (parent.IsDss))
         {
             this.curNode   = parent.RootNode;
             this.rootDepth = this.curDepth = -1;
             return;
         }
         else if (this.curNode.Input != null)
         {      // else cur-depth --, cur-node change
             this.curNode = (DoubleLinkAxis)(this.curNode.Input);
             this.curDepth--;
             return;
         }
         else
         {
             return;
         }
     }
     // "a/b/c", trying to match b (current node), but meet the end of x (another child of a)
     // or maybe i matched, now move out the current node
     // or move out after failing to match attribute
     // the node i m next expecting is still the current node
     else if (depth == this.curDepth)
     {              // after matched or [2] failed in matching attribute
         if (this.isMatch)
         {
             this.isMatch = false;
         }
     }
     return;                                         // this node is still what i am expecting
     // ignore
 }
Beispiel #4
0
        // only for debug
#if DEBUG
        public void PrintTree(StreamWriter msw)
        {
            for (int i = 0; i < _fAxisArray.Count; ++i)
            {
                ForwardAxis axis = (ForwardAxis)_fAxisArray[i];
                msw.WriteLine("<Tree IsDss=\"{0}\" IsAttribute=\"{1}\">", axis.IsDss, axis.IsAttribute);
                DoubleLinkAxis printaxis = axis.TopNode;
                while (printaxis != null)
                {
                    msw.WriteLine(" <node>");
                    msw.WriteLine("  <URN> {0} </URN>", printaxis.Urn);
                    msw.WriteLine("  <Prefix> {0} </Prefix>", printaxis.Prefix);
                    msw.WriteLine("  <Name> {0} </Name>", printaxis.Name);
                    msw.WriteLine("  <NodeType> {0} </NodeType>", printaxis.NodeType);
                    msw.WriteLine("  <AxisType> {0} </AxisType>", printaxis.TypeOfAxis);
                    msw.WriteLine(" </node>");
                    printaxis = (DoubleLinkAxis)(printaxis.Input);
                }
                msw.WriteLine("</Tree>");
            }
        }